Przemek
Spy
- Joined
- Aug 22, 2003
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Since John Romero released Quake 1 maps' sources (at http://rome.ro), I was wondering how "cool" it would be to convert the .map file so it can be read with Hammer.
With all the original geometry, it would be easy to remake the map (like E1M1) - add custom textures (or even use HL2's), add props and stuff. I think it would be interesting
But I have a problem. Even though Quake 1 map format is nearly identical to HL1's format, Hammer refuses to open it and displays this message:
Fatal error: BlockArray < 0,0 > - invalid block index
and exits to desktop.
Is there some way to convert the .map to a .vmf file, so it can be read by Hammer?
Thanks in advance!
With all the original geometry, it would be easy to remake the map (like E1M1) - add custom textures (or even use HL2's), add props and stuff. I think it would be interesting
But I have a problem. Even though Quake 1 map format is nearly identical to HL1's format, Hammer refuses to open it and displays this message:
Fatal error: BlockArray < 0,0 > - invalid block index
and exits to desktop.
Is there some way to convert the .map to a .vmf file, so it can be read by Hammer?
Thanks in advance!