Convert Quake 1 .map file to HL2 .vmf

Przemek

Spy
Joined
Aug 22, 2003
Messages
657
Reaction score
0
Since John Romero released Quake 1 maps' sources (at http://rome.ro), I was wondering how "cool" it would be to convert the .map file so it can be read with Hammer.
With all the original geometry, it would be easy to remake the map (like E1M1) - add custom textures (or even use HL2's), add props and stuff. I think it would be interesting ;)

But I have a problem. Even though Quake 1 map format is nearly identical to HL1's format, Hammer refuses to open it and displays this message:

Fatal error: BlockArray < 0,0 > - invalid block index

and exits to desktop.

Is there some way to convert the .map to a .vmf file, so it can be read by Hammer?

Thanks in advance!
 
That's not remaking the map.

You build everything from scratch using reference.
 
Since John Romero released Quake 1 maps' sources (at http://rome.ro), I was wondering how "cool" it would be to convert the .map file so it can be read with Hammer.
With all the original geometry, it would be easy to remake the map (like E1M1) - add custom textures (or even use HL2's), add props and stuff. I think it would be interesting ;)

But I have a problem. Even though Quake 1 map format is nearly identical to HL1's format, Hammer refuses to open it and displays this message:

Fatal error: BlockArray < 0,0 > - invalid block index

and exits to desktop.

Is there some way to convert the .map to a .vmf file, so it can be read by Hammer?

Thanks in advance!

dude....hammer doesnt support files with the extension .map . instead try some map decompiler program to convert it to hammer supported format.
 
Even if you did manage anyway, it would look pretty primitive compared to today's maps.
 
Yes, I know it's not "remaking the map".
Yes, I know it would look primitive.
Still, I would like to play with it, but I can't :(
 
you could probably do it if you open it with the HL1 hammer (it can open map files)...


then same as rmf.. and open the rmf with source hammer
 
you could try using GtkRadiant 1.5, which can open both HL1 maps and classic quake maps (in fact, it can be used for a lot of things up to and including Doom3). it may (or may not) be possible to save it as a .vmf in Radiant

i mean, at the end of the day, .map and .vmf are just text files with long lists of tex/brush coords and entity positions/angles etc.
 
Load it up in a older verision of hammer. (3.5)

And from there you can perhaps turn it inot something that newer verisions of hammer accepts.

But then again, just becuase the extensions are the same doesn't mean that the contents are. I can change the extention of an image and try to make hammer load it and it will do nothing.

But concidering the HL1 engine is really just a pimped Q1 engine then they should atleast be similar.
 
u can also use quark inorder to open those map files
 
I opened the map in Quark in Quake mode, copied all the brushes and pasted them in an empty map in HL2 mode. Thought it would do the trick, so I compiled the whole thing.
Unfortunately, Half-Life 2 exits to desktop right after typing 'map newmap' at the console...
Damn :P

I'll try with Hammer 3.5 and GtkRadiant later today - thanks for the tips :)
 
What deos the compile say?

Have you moved the materials aswell? Entities?
 
Hammer 3.5 and exporting to *.vmf did it :)

I will use HL2's materials to texture the map. 99% of the entities (except NPC's) is the same, so that is not an issue.

Just retexturing E1M1 is a lot of fun and it looks surprisingly good! Most of the geometry shall have metal Combine textures and... when I'll make something interesting, I'll show ya :)

Thanks for help :)
 
Im interested in doing this.. where can I download 3.5 ?

thanks

Aek
 
Hammer 3.5 and exporting to *.vmf did it :)

I will use HL2's materials to texture the map. 99% of the entities (except NPC's) is the same, so that is not an issue.

Just retexturing E1M1 is a lot of fun and it looks surprisingly good! Most of the geometry shall have metal Combine textures and... when I'll make something interesting, I'll show ya :)

Thanks for help :)
congratulations - show us some media
 
I will post screens soon, I am forced to ask for your patience ;)
 
Back
Top