Creating AI (Enemy Paths)

  • Thread starter Thread starter daver_
  • Start date Start date
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daver_

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Hi Again,
I was just wondering where or how to create the paths that the AI will follow; be it friend or foe.

Thanks
 
maybe, I have a zombie and I want to define a path for him to follow.
 
Mmm. I still haven't worked much with Source NPCs (yeah, something about having 60 different interdependent variables to mess with doesn't appeal to me), but I know you can use a scripted_sequence or some of the ai_* entities to make them move.
 
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