Custom Textures...

  • Thread starter Thread starter gonzo1949
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gonzo1949

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i created some custom textures for a map of mine...but when i released it public...those textures didnt appear for other players...but when i joined the server with my map playing...i could see em just fine. Bunch of people flamed me that i didnt make a .ain file or something...seriously im an idiot at this..i compliled it fine and the maps work...jus people cant see the textures i made...waa help me halflife2.net members !:D
 
I know you have to get a .res file that lists all the textures.
Im looking that up right now.

Or you could use bspzip and zip the textures into your map, but that makes for a big .bsp

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Ok from what I can gather you're going to need to do several things to get your textures to download to other people using a .res file

Make a plain text file (best if you make it in your maps folder) and copy this stuff in there.
Code:
"resources" 
{ 
"materials/de_lockup/Lockuptilewall.vmt" "file" 
"materials/de_lockup/Lockuptilewall.vtf" "file"
"materials/de_lockup/Lockuptilewall_normal.vtf" "file" 
"materials/de_lockup/madeby.vmt" "file"
"materials/de_lockup/madeby.vtf" "file" 
}
Replace everything after materials/ with the path to your textures. I'm not sure if you have to keep "file" at the end but I wouldn't mess with it. This doesn't have to be just texture files either. It could be models, sounds, or whatever.

When you're done, save and rename it to yourmap.res (yourmap=the name of your map)
Now when you upload your map to another server include the textures (in the folder that you specified in the res file) and the res file. The res file and the bsp will both go in the maps folder.
If you run the server off your pc just make sure to have the res file in your maps folder.

Hope that helps.
I'm sure someone will correct me if I messed up somewhere :rolleyes:
 
hmmm, bspzip sounds fancy...but i'll wait for you to tell me about just listing it in the .res file
 
Didn't want to double post, so check my first one.
I should be in bed, heh
 
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