IchI
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I was thinking about the Havok Physics engine inside of hl2 and it got me thinking. Could you make a vehicle from over 100 peaces and put them alltogether. Just like a real vehicle (Obviasly not as complex).
What I mean is split the vehicle up into sections first of all you have a metal frame like any car. They you stick all the body parts on the sides. What I mean by stick these on is program them to have areas in which they tie too. Then if this area is damaged the seem breaks and it will proberly fall off or hang on by another thread. This way you pritty much have a 50% realistic car. Most other car damage games have premade damage animations and other types of things. Could you not just get rid of this completely and run of pritty much 100% physics.
Also if I am correct the Havok Source Physics engine can handle the bend and minipulation of geomtery. This means if the front of your car was slashed from the left hand side it would bend your axil and maybe even bend your whole car.
With all these physical objects how would the CPU cope. I was thinking if you have about 20/32 of these vehicles all in a round arena (is not complex and would take about 30minutes to map, proberly consist of about 10,000 triangles
, i think u get my picture)
All of this obviasly has to be done. How much programming do you think it would seriously take? I mean some people might say the vehicle and damage system would take ages. But if you think about it. Once you have that done the mod would be pritty much finished. If you wanted a race system it wouldn't exactly be the hardest programming in the world. So how advanced would you say this programming would be?
But then you also get a problem with the LOD system, mainly because you have objects which are been bent and buckled. How would you LOD these. since all LOD is prerendered? Maybe LOD would have to be taken out of vehicles and other objects.
I was kind of thinking a mod like this could be pritty much made by 6 people.
Mapping/Modeller
Programmer
Skinner
Audio
Concept
Graphics
If you wondering why I am thinking about this its because The makers of the original Destruction Derby have failed ever since the 2nd game. Alltogether I think they have pritty much failed 4 times now. The games just don't have the style and class of Destruction Derby 2 or 1. Also I have never seen a mod pull of a Destruction mod. Not once...
Why has this area not been filled? Hopfully my questions above my put me in the right place (It been too difficult etc...)
What I mean is split the vehicle up into sections first of all you have a metal frame like any car. They you stick all the body parts on the sides. What I mean by stick these on is program them to have areas in which they tie too. Then if this area is damaged the seem breaks and it will proberly fall off or hang on by another thread. This way you pritty much have a 50% realistic car. Most other car damage games have premade damage animations and other types of things. Could you not just get rid of this completely and run of pritty much 100% physics.
Also if I am correct the Havok Source Physics engine can handle the bend and minipulation of geomtery. This means if the front of your car was slashed from the left hand side it would bend your axil and maybe even bend your whole car.
With all these physical objects how would the CPU cope. I was thinking if you have about 20/32 of these vehicles all in a round arena (is not complex and would take about 30minutes to map, proberly consist of about 10,000 triangles
All of this obviasly has to be done. How much programming do you think it would seriously take? I mean some people might say the vehicle and damage system would take ages. But if you think about it. Once you have that done the mod would be pritty much finished. If you wanted a race system it wouldn't exactly be the hardest programming in the world. So how advanced would you say this programming would be?
But then you also get a problem with the LOD system, mainly because you have objects which are been bent and buckled. How would you LOD these. since all LOD is prerendered? Maybe LOD would have to be taken out of vehicles and other objects.
I was kind of thinking a mod like this could be pritty much made by 6 people.
Mapping/Modeller
Programmer
Skinner
Audio
Concept
Graphics
If you wondering why I am thinking about this its because The makers of the original Destruction Derby have failed ever since the 2nd game. Alltogether I think they have pritty much failed 4 times now. The games just don't have the style and class of Destruction Derby 2 or 1. Also I have never seen a mod pull of a Destruction mod. Not once...
Why has this area not been filled? Hopfully my questions above my put me in the right place (It been too difficult etc...)