Diemaco C7 (Skinned)

Argyll

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Here are some pics (not renders) of Operation: CO-IN's skinned Diemaco C7 which will be seen in the Canadian Version:

mg_oci_v_c7_fn4.jpg


mg_oci_v_c7_fn1.jpg


mg_oci_v_c7_fn3.jpg


Model: Spydr
Skin: MG

There are still a couple of minor details that will be changed, although most of you won't know them, but I notice because I use the C7A1 :) (Pics of that coming soon!)
 
looking very sweet there exelent, I give it a 8
 
Originally posted by mindless_moder
sort of looks a bit cell shaded hmm slap on a good bump map :)

right, lets bumpmap every friggin surface of everyfriggin model. bumpmapping has become the most annoying thing sinse doom3 came. everyone wants bumpmapping (normal mapping). you need to either create another high reso model or you need to make height maps and convert them to normal maps and that takes extra time. and dont think it will make it look better.
i think the skin is exelent, exept the render may be a bit bad. i am sure if he renders it with global illumination on (no 100% selfillumination) on a nice plane that it will look mighty fine.
 
From the pictures, the metal/plastic doesn't seem like it has much of a texture to it.

That skin would be great in HL but you might want to leave out some of the highlights/shadows until you find out how well the specular mapping and lighting looks (and performs) on weapons in HL2. Leave something for the engine to do... they didn't put all those features in for nothing. Lighting that moves around realistically on the weapon looks better than skinned on lighting (that is, if the engine handles it well and the skin is done properly... nothing looks worse than horrible bump/specular maps).

Though, you could use it on mid-range or low-end systems where those features would be disabled.
 
the method is not wrong but not rite fora metal gun.
u have used a sort of cartoon shading sort of like the shading in anime cartoons using blacks and extreme white for highlights on top of a solid color all u need to fix it is to give a metal surface texture rather than the solid color u have now .
 
you could always use a gradient with a little noise and motion blur
 
It's not the weathering... if you look at the model you can see scratches, dents, and eroded places.

The metal and plastic just lack texture... they are not normally that smooth, even when painted.
 
it lacks weathering wht he has made are glints not really scratches a metal texture has lots of tiny lil how do u say pores of scratches nad stuff it needs that kind of a texture like u said its not that smooth.
i cud fix it for u :)
 
You mean something similar to this effect (I don't care about the lighting... just ignore it)?
 
Yes, the grain or whatever it is called on metal is just monochromatic noise with motion blur but there is a little more variation added to the texture by making a 75% color dodge layer above the grain that just contains a cloud filter with grey as the foreground color and black as the background color.
 
i use a series of methods involving that and some nice gausianed scratches set to soft light :)
 
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