H
hedgehog
Guest
(i'm new to 3d mapping in general, though i have a bit of previous modeling experience. hi.)
for some reason, i can't seem to stop a test map i'm constructing from leaking. after creating my displacement map, i drew a brush underneath and set it to use the nodraw texture, to prevent it from leaking through the displacement map (there was mention of this on a forum elsewhere).
later in addition to the skybox, i placed my entire map inside a cube textured with "invisible", just to be doubly sure.
at first it was a particular light that leaked. delete it, and it's the water_lod entity that leaks. delete that and another light reports leakage. often the pointmap debugger doesn't draw its line from any particular light though. just a line from sky to floor.
there's positively no chance it's an object or entity outside the cube or skybox as far as i can see.
i know leaks are a rather common problem and this is probably a question that gets answered time and time again, though in searches i don't seem to be finding anything that specifically addresses displacement maps?
anyway if you've got a sec and wouldn't mind checking it out, you can download the map and savefile (bsp and vmf) from here:
http://www.graphicsdesign.org/hedgemap.zip
thanks in advance for any help :]
for some reason, i can't seem to stop a test map i'm constructing from leaking. after creating my displacement map, i drew a brush underneath and set it to use the nodraw texture, to prevent it from leaking through the displacement map (there was mention of this on a forum elsewhere).
later in addition to the skybox, i placed my entire map inside a cube textured with "invisible", just to be doubly sure.
at first it was a particular light that leaked. delete it, and it's the water_lod entity that leaks. delete that and another light reports leakage. often the pointmap debugger doesn't draw its line from any particular light though. just a line from sky to floor.
there's positively no chance it's an object or entity outside the cube or skybox as far as i can see.
i know leaks are a rather common problem and this is probably a question that gets answered time and time again, though in searches i don't seem to be finding anything that specifically addresses displacement maps?
anyway if you've got a sec and wouldn't mind checking it out, you can download the map and savefile (bsp and vmf) from here:
http://www.graphicsdesign.org/hedgemap.zip
thanks in advance for any help :]