DMM in E3?

Schall

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Do you think that DMM, or digital molecular matter, will be introduced in E3? I think i've heard this somewhere but i want to discuss this further. An example of dmm is shooting glass, and shards comeout. Another would be shooting wood and pieces falling apart. Discuss.
 
Nope. Can't see Valve taking the time to implement Digital Molecular Matter into EP3.
 
The strange thing is that although this tech is really impressive no one really seems to be using it. It would be great if Half-Life uses it but i think we may have to wait till Half-Life 3 to get it.
 
wait
Half-Life 3
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Doesn't it require Phys-X or Havoc enabled GPUs / PPUs or whatever? That'll be why no one is using it.
 
Doesn't it require Phys-X or Havoc enabled GPUs / PPUs or whatever? That'll be why no one is using it.

I don't think so because Star Wars: The Force Unleashed uses DMM and is on the 360 and PS3 and i don't believe they have Phys-X or Havoc enabled GPUs / PPUs.
 
I thought I heard back when Phys-X was announced that it was actually implemented in the 360's GPU back when they were showing it off with Ghost Recon Advanced Warfighter. Of course there's a big chance I heard wrong. It really is a shame DMM isn't being implemented in more games. The tech demo showed just how great the tech is, but The Force Unleashed hardly implemented it to its fullest potential it seemed like.
 
IIRC, Havoc PPU is standard on the PS3, though it may not be in a literal Processor on the board, but rather on the Cell itself.

That sentence made sense in the land of fairies anyway.
 
I'm not sure the Source engine is capable of pulling off something like this. It is a fairly old engine now, let's remember.
 
And very versatile. DMM shouldn't require too much on the part of the engine to be implemented in game. The source engine is old, but was made to be modified, and made better.
 
I'm not sure the Source engine is capable of pulling off something like this. It is a fairly old engine now, let's remember.

Yet it was still able to handle HDR, Cinematics Physics, Particle Effects and Dynamic shadows.
The thing to remember with Source is that it's very modular and is designed to be upgraded.
 
Very true, it's improved a lot over the years. But I don't know ... I can sort of see how they could modify the engine to add all of those things, but I can't see how they'd implement DMM. It's a massive step up from anything like the cinematic physics and the particle effects and such.

Though I don't really know what I'm talking about, so my opinion on this is baseless. Just a gut feeling.
 
The toughest thing they would have to pull off if they implemented DMM would be the water. They would need to make it able to be playing on an average computer.
 
They would need to make it able to be playing on an average computer.

Making "it" playable on "average" or even "old" computers is simple. What Valve always does is give the option of turning advanced features on or off, and if the automatic detection software "stuff" detects that your computer is too "old", than that feature is, by default, off for you. :rolling:
 
More realistic physics in materials that make them react as they would in reality. Wood splintering, glass breaking, gelatin, carbonite etc.
 
Sounds alright but I wouldn't want Valve delaying Ep3 even more over eyecandy like that.
 
Making "it" playable on "average" or even "old" computers is simple. What Valve always does is give the option of turning advanced features on or off, and if the automatic detection software "stuff" detects that your computer is too "old", than that feature is, by default, off for you. :rolling:
Yes, but if they added a feature like that they would have to make two separate story modes(remap everything).
 
It wouldn't require a supercomputer to run the water like that. The DMM material for water is exactly like that which is in Cryostasis, so anyone with a decent computer could run it. The notion that they'd have to "create a separate story mode" is stupid and ridiculous.
 
Yes, but if they added a feature like that they would have to make two separate story modes(remap everything).

I fail to see why. For those who have weaker PC's they can continue using standard Source Physics while those who have better PC's can use DMM. Valve already does this with the graphics they could do this with DMM.
 
I would love to see "Digital Molecular Matter" implemented into Episode Three; it would make the game more realistic and fun, no doubt about that.
 
You're being sarcastic, right?

Nope, I'm being honest on the matter; I would really like to see this 'Digital Molecular Matter' added into the game. I've never heard of it before until now, but it sounds like a fun thing. I've seen some Youtube videos showing off fake DMM in Team Fortress 2; it looks rather neat.
 
It's nothing like that though. Search for the long ass tech demo video they did for it.
 
I fail to see why. For those who have weaker PC's they can continue using standard Source Physics while those who have better PC's can use DMM. Valve already does this with the graphics they could do this with DMM.
Notice how one object has no DMM and the other has DMM. If they had a feature that would allow players to turn off DMM, they would have to change all the objects to not manipulate DMM. I'm not an expert, but I'm pretty sure that is the case.http://www.youtube.com/watch?v=Z734GXypSwk
 
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