Doom 3 & HL2

RobBase

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Anyone ever played doom 3 or doom resurrection of evil?: I haven't played either but heard alot about both. How do they stack up to HL2?
 
Doom 3 gets boring incredibly quickly IMO. I couldn't bring myself to finish it.
 
Doom 3 shouldn't even be in the same sentence as HL2, theres your answer
 
i've heard good things about it but on the other hand i've heard that it just like repeats its self like its all the same thing and it makes the game seem really long
 
If you like monster closets, then you'll like D3. I mean this game personifies the term "monster closet". If you walk into a new area,monsters spawn...after the battle you see some goodies in the corner and when you try to get them, monsters spawn... do some exploring and read a computer terminal ,monsters spawn...then you go the next area. Wash, rinse and repeat. Thats pretty much the game.(there are even some weapons closets with monsters inside them! Talk about being literal!!)

Sure its good looking. Lots of bumpmapping and specular goodness... but the whole game looks samey.

In conclusion HL2>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>D3
 
I enjoyed them both. It's a different type of game - DON'T go into Doom 3 or the expansion expecting run and gun, or anything remotely like the original Doom. It was made to show off the Doom 3 engine when it first came out, so there's a LOT of shadows and 'boo' type scares that turned off many players. Resurrection of Evil has a gravity gun (not nearly as well implemented as the gravity gun in HL2, but fun nonetheless).
 
I dislike Doom3 only because I don't like games that comprises of a boring story with just random monsters appearing constantly.
 
Well, I like scary games and I think Mars rules, so I did enjoy Doom 3 for those reasons. What bugged me about Doom 3 was the lighting. I mean of course dark lighting can make a situation more creepy, but NEVER having any GOOD (good as in see something clearly) lighting for reference kind of kills the effect. Oh yeah, that and no Martian gravity, I mean wtf. I'm missing out on the Mars experience and all it would involve is changing a number if they didn't code gravity so deep into the engine that you can't just change it on the fly like in Quake 3 and it has a tendency to revert itself even when you do. But yeah, what this comes down to is that I think Mars rules and having an archeological dig of alien ruins and a base there getting infested with monsters is a step in the right direction.
 
Let me say one thing: THE GRABBER WAS DEFINANTLY IN DEVELOPMENT BEFORE THE GRAVITY GUN, YES DEFINANTLY.

*twitches*
 
Let me say one thing: THE GRABBER WAS DEFINANTLY IN DEVELOPMENT BEFORE THE GRAVITY GUN, YES DEFINANTLY.

*twitches*
Yes, but it was a development tool developed by the evil iD and not a gameploy device given to us by our glorious lords at Valve Software.

*twitches*
 
If ID's next game isn't called 'DOOM 4: rise of the 4th reich' or a game that doesn't feature mutant natzi's as enemies, then I shall not be pleased.
 
Doom 3 has no story and the single player experience cannot be compaired to HL2

However i have played through doom 3 and the expansion with Open Co-op and Last Man Standing mods.. It surprisingly fun when you get a few friends to hook up to a LAN and play the single player co-op..
 
Doom 3 is what your looking for if you want big guns and scary-ness. But HL2 is a game where you use your brain. There is your answer.
 
Doom 3 is what your looking for if you want big guns and scary-ness. But HL2 is a game where you use your brain. There is your answer.
Doom 3 isn't scary even in the slightist. In-fact, Half-Life 2 is a number of folds scarier; which, honestly, isn't saying all too much.
 
HL2 was creepy at points, but it never scared the shit out of like the first time I met an imp.

Note that I do not like Doom 3. I couldn't be bothered to play through all of it, so I let my friend play through the whole of delta labs.
 
But HL2 is a game where you use your brain.
Okay, I like Half Life, but I don't exactly think of it as a game that challenges me cognitively. The last game to do that I played was probably Still Life. Now THAT one requires some real thinking.
 
I don't think he meant in terms of challenges, rather the storyline and the requirement of the players full attention within the world.
 
Doom 3 has no story and the single player experience cannot be compaired to HL2

Oh come on it wasn't THAT bad, and maybe pay attention next time you play it. It DOES have a storyline.
 
Yeah, Doom 1's storyline. :D

Well, Half-Life 2's storyline was a completely new one that had elements of Half-Life 1 grafted onto it...
 
I liked HL2's more, but I thought Doom 3 was still a fun game.

Granted, I woudn't call it the best FPS in all time, but I still thought it was fun. :/
 
Eh. I don't think it was as scary as it could have been. The scare factor was eventually reduced to "Omg, lights turned off/monster suddenly jumps at you from random direction/scary PDA noises! *wooowoaooo*"

I did like the PDAs though. >>
 
storyline

if only the hl2 storyline had like an intro video abt the 7 hour war and how the portal storms gave entryway to the combine forces to take over earth ect. It would have been a little better. And also, if hl2 had a more practical ending. Like, you a lone guy, goes into the citadel with a asspwning gravgun and own the combine till the very end. Not too pleasing. Like maybe if the citadel had been under attack already or they had been disrupted so much that it could have been easily destroyed. That would have been nicer.
 
if only the hl2 storyline had like an intro video abt the 7 hour war and how the portal storms gave entryway to the combine forces to take over earth ect. It would have been a little better

In a way, it's supposed to be a little confusing.

I mean, think about it, an intergalactic bureaucrat plops you on a train in a European country taken over by weird alien combine things... You'd generally have no idea wtf is going on, right?!

And Gabe Newell likes immersion in his games.

You do the maths. >_> <_<
 
Doom 3 was kinda shorta shit. ID need game designers.

if only the hl2 storyline had like an intro video abt the 7 hour war and how the portal storms gave entryway to the combine forces to take over earth ect. It would have been a little better.

No, that would have ruined the narrative. :|
 
I don't think he meant in terms of challenges, rather the storyline and the requirement of the players full attention within the world.
Well to me, as far as using your brain, I thought both games were about on the same level (If you actually read all the PDA's you find), though I have to admit, Doom 3 had no shortage of cliched dialogue. I thought most of HL2's dialogue was pretty mediocre, except for Breen and the G-Man, they both had good lines. As for attention to the world, Doom 3 had it's puzzles and sequences as well. It probably sounds like blasphemy here, but really I lump them into similar categories in that regard. Unless I'm forgetting something crucial, I don't think HL2 required you to use your brain much more than Doom 3 did. But then I consider only a handful of FPS's that do.
 
Shall I finish? ...insane...stupid...ignorant...and retarded...

Hl2 had great diologue, although some of it was "How'd I know you were gonna say that?... -.-"

DooM 3 had a ton of it's own "HOLY SHIT!" and "WTF IS THAT?" moments. It even had some "I'm to freaked out... gotta put this down..." moments. But in no way was it ever better to me than the famed Half-Life. The only real times I shat my pants in fear of that game were the mancubus, the hell knights, (Basically the fear that they were coming, after that I realized they weren't really that hard to kill.) and the Cyberdemon. (Now THAT was and ending if I've ever seen one, but it failed to mention how I got from mars to the pits of hell just by riding an elevator...)

saran wrap monsters to be exact :D

Yes. I played DooM 3 all the way through, and I have to say, everything is too metallic looking. A lot of game engines have been focusing on polygons more than detail, like the HL2 engine does. Besides that, DooM 3 doesn't really run that smoothly. It is really a run & gun if you can save enough shotgun ammo. That is basically the top line gun of the game cause everything is close ****ing quarters... I spent my time trying to see how far I could get on easy with just my flashlight... Almost beat the game. (Yes, I beat the guardian with guns... -.-)

Other than that it was and OKAY game, it just feels too alone, and miserable to really be that fun. The first few levels are fun, but then it's just really boring for me... (DooM has never really agreed with me...) Really it's because once you get all the guns, the only thing that can really stop you is the bosses... (I call the demons with really high health, like the mancubus, to be bosses.) Half-Life 2 is not comparable to even halo in the exciting game play factors. half-life 2 braught in a new era of game play, and has it's own style, rather than all the other FPS' just being how many things can you shoot before being shot yourself.

So DooM (the whole series) can't measure up to it. (And if you can't face that, then you are the lost soul in the UAC research division, fo all you DooM 3 fanboys. *glares at xlucidx*)
 
[I thought most of HL2's dialogue was pretty mediocre]Yeah, compared to something like Deus Ex or Legacy of Kain series or any number of graphic adventure games. And while the actual dialogue wasn't much in Doom, the PDA's had some okay writing (again still nothing spectacular, but not the cliched crap you hear from the antagonist), although it's nothing compared to System Shock 2, whose narrative style it was essentially mocking.


[Half-Life 2 is not comparable to even halo in the exciting game play factors.] Okay jesus, speaking of bad writing, Halo is pretty damn low on the totem pole. I gave Halo 1 a chance because so many people raved about it, so I figured there must be something later on about it that was amazing. I was wrong. I mean if you're looking at writing alone (gameplay and presentation already felt watered down to me), the whole game is dripping with cliches. Ooh, let's take some faceless guy in a metal Motocross outfit and name him "Master Chief" to show how awesome he is, have him fight his way through countless large 90 and 45 degree angled corridors, and then have him fight more aliens so he can save THE UNIVERSE, and of course, we need to have the planet blow up at the end to show how dramatic things are. Gee that's original. The halo planet was a cool concept, but that was about it for me.
 
I like Halo. It's a real testosterone-fest kinda gameplay that once in a while I just don't want to have to think about things, and just watch things blow up while grinning slightly.
 
I like Halo. It's a real testosterone-fest kinda gameplay that once in a while I just don't want to have to think about things, and just watch things blow up while grinning slightly.
Well, that's what I like about Serious Sam and Painkiller.
 
Yes, but I didn't play those two, did I? :D
 
[I thought most of HL2's dialogue was pretty mediocre]Yeah, compared to something like Deus Ex or Legacy of Kain series or any number of graphic adventure games.

For me Half-life 2 has the best dialogue to date in a videogame. Hands down. Even better than Deus ex I'd say. Why? Because it's human and very much down to earth.
 
doom3 or halflife2

Half-life has the better storyline,gameplay,voice acting and level design.It is not repeditive or has boring as doom3 is.People come back more for halflife and just get tired of the same old doom with better graphics.
 
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