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Yes, but it was a development tool developed by the evil iD and not a gameploy device given to us by our glorious lords at Valve Software.Let me say one thing: THE GRABBER WAS DEFINANTLY IN DEVELOPMENT BEFORE THE GRAVITY GUN, YES DEFINANTLY.
*twitches*
Doom 3 isn't scary even in the slightist. In-fact, Half-Life 2 is a number of folds scarier; which, honestly, isn't saying all too much.Doom 3 is what your looking for if you want big guns and scary-ness. But HL2 is a game where you use your brain. There is your answer.
Okay, I like Half Life, but I don't exactly think of it as a game that challenges me cognitively. The last game to do that I played was probably Still Life. Now THAT one requires some real thinking.But HL2 is a game where you use your brain.
Doom 3 has no story and the single player experience cannot be compaired to HL2
if only the hl2 storyline had like an intro video abt the 7 hour war and how the portal storms gave entryway to the combine forces to take over earth ect. It would have been a little better
if only the hl2 storyline had like an intro video abt the 7 hour war and how the portal storms gave entryway to the combine forces to take over earth ect. It would have been a little better.
Well to me, as far as using your brain, I thought both games were about on the same level (If you actually read all the PDA's you find), though I have to admit, Doom 3 had no shortage of cliched dialogue. I thought most of HL2's dialogue was pretty mediocre, except for Breen and the G-Man, they both had good lines. As for attention to the world, Doom 3 had it's puzzles and sequences as well. It probably sounds like blasphemy here, but really I lump them into similar categories in that regard. Unless I'm forgetting something crucial, I don't think HL2 required you to use your brain much more than Doom 3 did. But then I consider only a handful of FPS's that do.I don't think he meant in terms of challenges, rather the storyline and the requirement of the players full attention within the world.
I thought most of HL2's dialogue was pretty mediocre
saran wrap monsters to be exact
Well, that's what I like about Serious Sam and Painkiller.I like Halo. It's a real testosterone-fest kinda gameplay that once in a while I just don't want to have to think about things, and just watch things blow up while grinning slightly.
[I thought most of HL2's dialogue was pretty mediocre]Yeah, compared to something like Deus Ex or Legacy of Kain series or any number of graphic adventure games.