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StardogChampion said:Add a huge box around your map using 6 brushes.
How do you suggest testing an unifinished outdoor map without putting a skybox around the entire thing? Honestly I add a huge skybox around unfinished outdoor maps all the time. There's no point building the skybox properly when you can test it quicker this way.Raeven0 said:...It's very, very, horribly, unspeakably bad to tell people to do this. It should never be done, and placing boxes around maps should never be spoken of again.
Even if it's a newbie, it's a BAD IDEA having them make a hollow cube around the map. Sky should always be made properly. Always.
Raeven0 said:...It's very, very, horribly, unspeakably bad to tell people to do this. It should never be done, and placing boxes around maps should never be spoken of again.
Even if it's a newbie, it's a BAD IDEA having them make a hollow cube around the map. Sky should always be made properly. Always.
Light_environment causes light to be cast from all sky brushes in the map in the direction of its pitch/yaw/roll with the color and intensity specified by the Brightness property. All areas of the map not directly lit by this sunlight are lit by sunlight that has bounced off of surfaces, and by the light_environment's Ambient light, which controls the color and intensity of light cast from all sky brushes in all directions. Essentially, it controls the color and brightness of shadows.
Env_sun doesn't emit light; it's just drawn on the sky either by drawing a ray from the viewer entity through the sun to determine where on the sky it should appear, or by specifying its angles if UseAngles is enabled.
Top one = bad, bottom one = fine.stinger.aim92 said:So how am I supposed to make a skybox? It's quite logical that the sky should be visible around me and above me.
StardogChampion said:Top one = bad, bottom one = fine.
http://img105.imageshack.us/img105/6134/image12cb.gif
Brown = ground, Blue = skybox.
StardogChampion said:How do you suggest testing an unifinished outdoor map without putting a skybox around the entire thing? Honestly I add a huge skybox around unfinished outdoor maps all the time. There's no point building the skybox properly when you can test it quicker this way.