Exact running speed of a CT/T?

Adamtehgreat

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Anyone know the exact units/second a CT/T can run at(relative to hammer)? I'm starting a new map and really need well timed level layout.
I also think that if this topic hasn't been posted before it'd be helpful as a reference.

Cheers,
Adam
 
You could get a stopwatch and do the experiments yourself.
I for one would love to know the answer.
Having a question and not seeing the data was what spurred me to perform the bullet/brush behaviour tests.
 
righto I'll bash something up in hammer and post the map and results. Anyone know if theres a timer function/entity in hammer?
 
You could always set up a trigger to play a sound and copy it over a set of distances.
 
Ok using the Sound triggers I constructed a quick corridoor with a trigger in it of 100 Units in length (down the hall). Sound1 would trigger as soon as I entered the area and would trigger again when I left it. The results:

Counter-Strike: Source Player Movement

CS player Hammer dimensions

Height 72Units
Width 32
Breadth 32


Timer test over 100 Units with sound alerts (Terrorist with glock)
Test1 .479 secs
Test2 .480 secs
Test3 .483 secs
Average .48067 secs

Which makes 208.043 Units/second at running speed, assuming running speed is uniform.

I'll do walking speed and crouching speed in the morning. Hope this helps.
 
Nice one Adam .
If possible could you do the run speed with a knife?
Seeing as that is the most popular form of map-start speed.

Im not doubting your results but caculating in my head wouldnt 208 units/second be around 16.5 feet/second?
Seems atouch unrealistic, no?
 
SAJ said:
Im not doubting your results but caculating in my head wouldnt 208 units/second be around 16.5 feet/second?
Seems atouch unrealistic, no?


heh, have you ever played cs? That's probably pretty close, maybe a bit high but you run ridiculously fast. People get used to it but go play america's army or rainbow six then come back to cs. Very much a twitch game (as we all know..). Plus, a second is actually a pretty long time when you think about it (one-mississippi).
 
knife running speed
test1 .498
test2 .491
test3 .415
test4 .462

avg: .4665 sec/100units

= 214.36227224008574490889603429796 units/sec

Kinda shocked me how little the knife speeds the player up. Unless my test results are off ... :|

I've zipped my test map and hammer files here
 
if you want to get your collision points right do it the old fashioned way, just time your distance from the closest spawn point for each team to the point of collison and adjust things as needed. I did it like that in courthouse and docks and its never failed me.
 
I don't think running 100 units is accurate enough, small errors in timing can have a big result. 1000 units would be more like it.
 
yeah I think you're right. I'll redo some tests, though I doubt it's going to change too much.
 
Well crouching, walking and running speeds with AWP, Regular and Knife would be nice, seeing as how you already have it going :)
 
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