Ok, so I can extract a model from HL2, I can extract the relevant texture.
How do I go about doing this and keeping the UV mapping in place?
Do I have to manually texture the model again, or is there some easy way to already have the texture applied correctly?
How do I go about doing this and keeping the UV mapping in place?
Do I have to manually texture the model again, or is there some easy way to already have the texture applied correctly?