With all the new information comeing in and the lack of Half-Life 2 multiplayer information it leaves one wondering "What will Half-Life2 have for multiplayer?"
Has anyone else noticed the hints valve has been giveing us?
Dod CS and other MOD favorites are being ported to SOURCE.
CSource just to give you a idea can have maps 10 times! bigger than what they currently are, how many 6 minute rounds have you been in with 20 people that end up being 2 people waiting till the very end for the game to reset? Can you imagine what it would be like on a map 10 times bigger?
Valve has done alot of work to make the netcode as un lagged and as fast as possible. They have worked to get physics in the game but where worried that it would lag people with full physics on so they toned it down a bit, how many players where they expecting? This brings me to the whole point of this thread.
Battle Feild- 64 Players....
Joint operations- 150 players....
Counter strike maps decked out in full source that is 10 times bigger than a map that accomedates 20 people easily? Whats 20 X 10? 200?
My idea that i would have loved to post in the main fourm becuase its so close to what the truth must be, but alas good judgement provailed. Im not saying that it will have 200 player multiplayer becuase that would be nuts, but 64 or 128 is so possible... Please post yer ideas on this and mods if you feal that this isnt just a little theory please move it to the main fourm.
ps: I saw some information on the BIG post so i will string through it and get more stuff valve has said to support this.
Has anyone else noticed the hints valve has been giveing us?
Dod CS and other MOD favorites are being ported to SOURCE.
CSource just to give you a idea can have maps 10 times! bigger than what they currently are, how many 6 minute rounds have you been in with 20 people that end up being 2 people waiting till the very end for the game to reset? Can you imagine what it would be like on a map 10 times bigger?
Valve has done alot of work to make the netcode as un lagged and as fast as possible. They have worked to get physics in the game but where worried that it would lag people with full physics on so they toned it down a bit, how many players where they expecting? This brings me to the whole point of this thread.
Battle Feild- 64 Players....
Joint operations- 150 players....
Counter strike maps decked out in full source that is 10 times bigger than a map that accomedates 20 people easily? Whats 20 X 10? 200?
My idea that i would have loved to post in the main fourm becuase its so close to what the truth must be, but alas good judgement provailed. Im not saying that it will have 200 player multiplayer becuase that would be nuts, but 64 or 128 is so possible... Please post yer ideas on this and mods if you feal that this isnt just a little theory please move it to the main fourm.
ps: I saw some information on the BIG post so i will string through it and get more stuff valve has said to support this.