Faster Crowbar/Stunstick Pull-out Speed?

Synthos

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What would you guys think if Valve made it take say about half as long to pull out your melee weapon??

I think people would start to use them a bit more in close quarters, another alternative to "Oh shiet im out of ammo"!
 
I would probably say "Hmmmm", then "Awwwww" and maybe "Gllllllbbbbbbbboublllllll".
I think that's okay like that. Let's keep it as much realistic as we can, even if it's deathmatch.
 
I want instant weaponswitch on all weapons. The game is very fun, but I want it to be faster, which is why I also want sprint away and have always run.

AntiAnto said:
Let's keep it as much realistic as we can, even if it's deathmatch.
Why? Gameplay is what matters, and gameplay != realism. I don't mind realism. But whenever it comes in the way of gameplay it should be overruled by gameplay.

I'm of course talking about the gameplay I want, I'm just curious to why you want it as realistic as possible.
 
netrex said:
Why? Gameplay is what matters, and gameplay != realism. I don't mind realism. But whenever it comes in the way of gameplay it should be overruled by gameplay.

I'm of course talking about the gameplay I want, I'm just curious to why you want it as realistic as possible.

It would be hell if it was faster than it is. It wouldn't be Half-Life 2 anymore. I mean Half-Life 1 : Deathmatch was great and let's keep it that way. Half-Life 2 : Deathmatch is, in my opinion, perfect in that way. Yet, different from the original but really great.
 
AntiAnto said:
It would be hell if it was faster than it is. It wouldn't be Half-Life 2 anymore. I mean Half-Life 1 : Deathmatch was great and let's keep it that way. Half-Life 2 : Deathmatch is, in my opinion, perfect in that way. Yet, different from the original but really great.
Yeah, as I said, it's a very fun game, but I want faster gameplay, so for me instant weaponswitch would be a big improvement towards the gameplay I want.
 
lets not get into the realism/gameplay conversation... those go nowhere

I don't think insta-switch is a viable alternative... It would make scripts too easily dominant (perfect grenade cooking etc...)
 
I don't think insta-switch is a viable alternative... It would make scripts too easily dominant (perfect grenade cooking etc...)
Fehe... Already cooking :P (in a legal and non-script way)
 
It would make things go faster and you wouldn't have to wait so long to do stuff as now which IMO is very good and good for gameplay as things would go faster. You could pull off skilled weapon combos if weapons switched instantly. Reload time should of course still be there. But I want to switch to for example grenades and be able to throw it and grab it much faster than you can today. Today it takes ages :/
 
the stunstick/crowbar already own as it is :D

woot, 4000 posts!!!! :D
 
netrex said:
I want instant weaponswitch on all weapons. The game is very fun, but I want it to be faster, which is why I also want sprint away and have always run.


Why? Gameplay is what matters, and gameplay != realism. I don't mind realism. But whenever it comes in the way of gameplay it should be overruled by gameplay.

I'm of course talking about the gameplay I want, I'm just curious to why you want it as realistic as possible.

If VALVe allowed instant weaponswitch on all weapons, the Gravity Gun Flying glitch would still be possible. Check the last page in the Glitch list thread to see what I mean.
 
I play alot of HL2DM these days and I have to agree that the way switching is now, especially with melee weapon and grenade, is way too slow. Instaswitch would make the game alot more fun and skill-dependant.
 
Honestly, as im always mostly combine, i pull out the stunstick at most opportunities and smack em with it, combined with the sprint button in small doses its lethal. People dont seem to know how to use it. Usually 2/3 hits and you got a kill. Shoot em up, 1, whip out stunstick, WHAM, 1 kill for you. Repeat as many times as you like. Ive killed comrade so many times that way :laugh: (you love it!)
 
ComradeBadger said:
I like the grav gun flying thing, I hope they keep it.

It's like the tau :)
I seem to remember a certain someone saying in the grav-gun instruction thread that it was "a horrible exploit". Funny that you changed your tune so fast.

IMO tau-jumping in HL1 was a very bad exploit too, especially on bootcamp, yet I bet you did it there too.
 
I wish they'd make the stunstick the same as the crowbar, as in the same damage given and the rate of swings. I don't like playing as a Combine because of the crappy stunstick.
 
diluted said:
I wish they'd make the stunstick the same as the crowbar, as in the same damage given and the rate of swings. I don't like playing as a Combine because of the crappy stunstick.

Heh, you got it all wrong there.
The stunstick deals twice as much damage as the crowbar. :)
 
CrazyHarij said:
Heh, you got it all wrong there.
The stunstick deals twice as much damage as the crowbar. :)
Heh, you got it all wrong there.
The Stunstick deals 40 damage while the Crowbar dals 25. :)

I don't mind that they are different. I do mind that they aren't accessible by both teams. It's as unfair and brainless as the models are. Have colored skins to all models and let people chose whatever model they like no matter what team. Then things would be fair.
 
ComradeBadger said:
I like the grav gun flying thing, I hope they keep it.

It's like the tau :)

I like it too, as it takes immense timing and skills to effectively use it, but I don't think any other gun besides the GG should have an instant take out time. It actually makes you think about what weapon you should have out. In Overwatch, should you be roaming with a shotgun or a crossbow? Should I switch to the RPG Launcher, or will I die while doing so? Should I take cover just to switch weapons, or is the risk too big that someone else is there?
 
Agreed with amish.

There's much more skill needed and gameplay richness with it taking time. It forces you to make decisions.
Without moments of weakness, such as switching and reloading, the game would just be one big circle-strafe.

Also, I've seen plenty of skilled players shooting a rocket, running at the target with a shotgun and then landing a fatal crowbar hit, all in the course of a mere handful of seconds. It's fast enough, without being too fast.

In some cases, you just gotta adapt to the game, instead of vice-versa.
 
Not saying that it doesn't require skill as it is now. But I want instant weaponswitch to pull of faster weaponcombos which in turn makes for a faster game. That's just the way I want it.
 
pfft, you can kill a lot of people by getting a headshot with the stunstick

I love running around with outpost owning people with it :D
 
With instant weapon switch, I'd be able to shoot 6 shotgun shells in one second. Think about it. Double-barrel shoot, switch to Gravity Gun by pressing GG button, switch again, double-barrel shoot, switch to Gravity Gun py pressing GG button, double-barrel shoot. Then, sprint away to hide someone until you finish reloading, or if you're like me, have another weapon out until the Shotgun automatically reloads.

This would be possible with other weapons as well. I would be able to shoot Revolvers unfairly quickly, lob out 3 MP7 grenades in a second, use all grenades in a jiffy, attack in extremely quick speeds with both melee weapons.

So you see, instant weapon switch isn't good after all. Confirmed.
 
I never said anything about messing with reload times or firing rates. I don't mean that weapons should be able to fire more quickly by switching them back and forth like that. Fast weaponswitch works very well in CPMA and it makes for fast weapon-combos which is what I want in HL2DM. Don't you get it. It's what I want, because then the becomes more like I want it to be. There is no reason to argue with my oppinion, cause I won't change it. I'm not trying to force it onto you. I just state what I want. It's still a good game like it is now, but I do wish it was much faster.
 
netrex said:
I never said anything about messing with reload times or firing rates. I don't mean that weapons should be able to fire more quickly by switching them back and forth like that. Fast weaponswitch works very well in CPMA and it makes for fast weapon-combos which is what I want in HL2DM. Don't you get it. It's what I want, because then the becomes more like I want it to be. There is no reason to argue with my oppinion, cause I won't change it. I'm not trying to force it onto you. I just state what I want. It's still a good game like it is now, but I do wish it was much faster.

I don't get it. Wouldn't fast weaponswitching allow such tricks, or am I thinking of something different? Clarify it.
 
Fast weapon switching doesn't -have- to interrupt cool-down from weapon shots. And, as you point out, it would be stupid if it did.
 
Lanthanide said:
I seem to remember a certain someone saying in the grav-gun instruction thread that it was "a horrible exploit". Funny that you changed your tune so fast.

IMO tau-jumping in HL1 was a very bad exploit too, especially on bootcamp, yet I bet you did it there too.
Tauing on bootcamp, you bet :)

Yea I changed my tune - once I realised its not only possible with scripts :)
 
outpost said:

lol, if it wasn't you, the one always dragging peoples' health down with the SMG only to run straight into them and finish them off with the stunstick, writing that, I'd say that was spam. :P
 
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