Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
In this new update, is it me or is the Scout's Scattergun doing less damage?
I've noticed a few other changes too... just class tweaks, that kind of thing. For one, the spy's movement speed now somewhat-matches the class he's disguised as - a bit faster as Scout, a bit slower as Soldier/Heavy. It's a nice touch.
Also, Onyxia does way more Deep Breaths since this last patch!
Also, Onyxia does way more Deep Breaths since this last patch!
Also, Onyxia does way more Deep Breaths since this last patch!
They have always had the slower speed for the heavy/soldier/etc. They have always been the same speed if they try to go scout or something faster....because, if you think about it...who would be a scout if they could just be a spy and chose scout for the speed. Get the plus of BOTH classes. I honestly think the spy is the same as it was....and I think the changes people are seeing are just their imagination, or what they are just now realizing![]()
I don't think so. The scouts scatter gun is way to powerful it seems to me. As a heavy I've often had the buggers running circles around me. A couple of well aimed shots & I'm down. And of course they have the speed to get out of trouble quick. Scout seems a little of balance to me. In TFC they used to be almost useless in the firepower department. Scouts just relied on speed to get in & out of areas quickly, obviously making them ideal for carrying intelligence.In this new update, is it me or is the Scout's Scattergun doing less damage?
That there is the whole point. Nothing "hardcore" about it. As it is, there is really nothing stopping people from shooting all their teammates just to be safe, so there's not much reward in playing a 'clever' spy since you're still very likely to be shot. Don't really get the statwhores comment either - surely statwhores are going to like the fact that they have less chance of dying through team damage?an engineer has even less chance to detect a spy disguised as a team mate
It's the Counterstrike Effect where, after an update where none of the weapons were altered, people claimed that the AK47/M4/knife/whatever had had their accuracy/power/recoil changed.
That there is the whole point. Nothing "hardcore" about it. As it is, there is really nothing stopping people from shooting all their teammates just to be safe, so there's not much reward in playing a 'clever' spy since you're still very likely to be shot.
That there is the whole point. Nothing "hardcore" about it. As it is, there is really nothing stopping people from shooting all their teammates just to be safe, so there's not much reward in playing a 'clever' spy since you're still very likely to be shot.
Don't really get the statwhores comment either - surely statwhores are going to like the fact that they have less chance of dying through team damage?
It forces clever play though (from everyone, not just spies) - with FF, people approaching an engy should fire their weapon in the air or use some other means of showing that they're not a spy. I don't want to get into a protracted debate and maybe it's not the best for pub servers, but as with grenades I'm sure Valve would have gone without incorporating it from the start if they thought it had no place in TF2.