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HL2 is not cutting edge rendering. There are a bunch of things that 'aren't incredible' in HL2Dagobert said:it's just the only thing that isn't incredible in HL2.
frances_farmer said:the argument that they're trying to accomodate low end spec computers is rubbish. i say they should use a few more CPU cycles and find some kinda work-around for us high spec people then have an option of blob shadows for all the low spec kids.
^Ben said:"HL2 is not cutting edge rendering. There are a bunch of things that 'aren't incredible' in HL2."
Like? The only thing that is not "cutting edge" is the shadowing engine.
What sort of 'work around' were you thinking of? You do realise the differences in visibility constraints if you are doing volumetric shadows, don't you? You do realise how much more work it would be for Valve to implement 3 different lighting models, don't you?frances_farmer said:the argument that they're trying to accomodate low end spec computers is rubbish. i say they should use a few more CPU cycles and find some kinda work-around for us high spec people then have an option of blob shadows for all the low spec kids.
and no i won't pretend like i know what im talking about.
What sort of 'work around' were you thinking of? You do realise the differences in visibility constraints if you are doing volumetric shadows, don't you? You do realise how much more work it would be for Valve to implement 3 different lighting models, don't you?
Thanks. That helps to put things into perspective.Crusader said:It's no fetish, it's just the only thing that isn't incredible in HL2, therefore it's the only real thing to bitch about. And we all know how much people like to bitch - hence these topics. :hmph:
No, there are a bunch of games which don't use pre-caculated maps for lighting (all console games, for instance), the characters in Far Cry, BF: Vietnam and Doom 3 have normal or bump mapped characters and there are also a bunch of games where the detail on the landscape is meshes, not sprites.So basically like every other "cutting edge" engine then?
Five years is not long enough to fix a 'problem' if you never intend to fix it.5 years?? is it enough?
LOL.. i think the shadows are fine..(not).. it's the damn ""bugs"" that i dont like. Honestly.. Valve are high-level programmers.. and they cannot fix those things... strange... they are programming one of the best FPS-physics engines.. and they dont know how to handle their own shadow engine?..
anyone care to create a new game engine to incorporate all this and more, to create perfect shadows that we all care about and affect the gameplay so much???
She said:Unreal3 engine.. :|
uses the same technique as hl2, in terms of precalculated things. Pretty much the same method as what valve are using, and will have to use the same work arounds that my guess valve did for source.She said:Unreal3 engine.. :|
She said:Unreal3 engine.. :|
Yes She, we all forgot about Unreal 3, what were we thinking????She said:Unreal3 engine.. :|
Ahnteis said:2006+ :|
brink's said:Really its like comparing Quake3 to HL2.
uses the same technique as hl2, in terms of precalculated things. Pretty much the same method as what valve are using, and will have to use the same work arounds that my guess valve did for source.
Since when the **** did shadows matter?
sarcasm is the key my friend..Since physics could affect gameplay. Which they do.
If you're complaining about a bunch of freakin' shadows then play another game - you don't deserve to play Half Life 2 if you're going to be that damned picky.
A game based on the Unreal3 engine would only barely run on today's top hardware. You seem to imply that the reason the Source engine currently lacks some of the technological aspects of the Unreal3 engine is because of a lack of programming talent at Valve. HL2 was built to run on most of today's hardware and any features that you see in the Unreal3 engine that are not in Source are there because they envision the engine being used at a time when most hardware can support it.She said:So?.. it still gonna kill Source ( release date comparisment )
hmm.. u3 engine has 1 more year of programming.. so i think the physics will be better.. if not alot better... ( on release date )
and oh.. you forgot to mention the AWESOME SHADOWS!!!!
THAT A SHITGAME CALLED HL2 LACKS OF...
now... there you go.
Let me just ...
Since when the **** did physics matter? or
Since when the **** did 3dskyboxes matter?
She said:they still suck..
What are the system specs for your computer?
Can I have one?She said:i have 4 computers..
1. PC.. P4 3.2.. Corsair 2x1024Mb = 2048RAM.... 800XT PE... yadayada
2. PC (the one im using now) .... very old.. P4 2.4.. 1024RAM Ti4200..
4. Laptop. (PC) 2400Mhz 1024RAM (some shitty card)
5. MAC G5.. standard
Why do u ask??
She, where the hell do you get that kind of money you spoiled brat. And for f*cks sake why do you own a mac. Oh, and your second pc (the pc you labled "1.") is not old at all. I envy you.
And for f*cks sake why do you own a mac
She, where the hell do you get that kind of money you spoiled brat.
Oh, and your second pc (the pc you labled "1.") is not old at all. I envy you.
She said:i have 4 computers..
1. PC.. P4 3.2.. Corsair 2x1024Mb = 2048RAM.... 800XT PE...
Why do u ask??