FinalFaceLight Crash

-Psy-

Walking round in women's underwear
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Using Hammer v4, my map just crashes during finalface lighting.

Code:
** Executing...
** Command: "c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\psychofreak001\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_industrial"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program files\valve\steam\steamapps\psychofreak001\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_industrial.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_industrial.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_day01_05...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (131701 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (308884 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Writing C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_industrial.bsp
4 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 3

** Executing...
** Command: "c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\psychofreak001\counter-strike source\cstrike" -fast "C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_industrial"

Valve Software - vvis.exe (Dec 15 2004)
fastvis = true
1 threads
reading c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_industrial.bsp
reading c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_industrial.prt
 406 portalclusters
1344 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 4863 visible clusters (0.00%)
Total clusters visible: 147235
Average clusters visible: 362
Building PAS...
Average clusters audible: 405
visdatasize:44492  compressed from 45472
writing c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_industrial.bsp
1 second elapsed

** Executing...
** Command: "c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\psychofreak001\counter-strike source\cstrike" -noextra "C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_industrial"

Valve Software - vrad.exe (Mar  8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_industrial.bsp
841 faces
1196266 square feet [172262400.00 square inches]
3 displacements
27245 square feet [3923323.00 square inches]
841 patches before subdivision
15375 patches after subdivision
8 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (34)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (10)
transfers 561536, max 225
transfer lists:   4.3 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(37032, 33647, 20156)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(2720, 2176, 1078)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(301, 204, 80)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(37, 22, 7)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #5 added RGB(6, 3, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0249 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9.
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_industrial.bsp" "c:\program files\valve\steam\steamapps\psychofreak001\counter-strike source\cstrike\maps\cs_industrial.bsp"

It's really pissing me off because I have no idea why it keeps crashing...
 
never seen taht one.. what are you using to compile with?
 
Vrad and Vvis? I got VVis on fast and Vrad on normal.

I got it to work now anyway. There was a dodgy face somewhere :S
 
yeah, I hate that...


My question meant whether you were using worldcraft/hammer to compile or a 3rd party frontend or commandline...


nm :)
 
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