Finally played Lost coast

dogboy73

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...... on my brother-in-laws PC. What was the point of it? LOL. I was quite dissapointed. HDR just looked like the brightness was waaayyyy to high whenever I faced the sun. Also it ran like poo with HDR but much smoother with it off. Is the effect worth the performance hit? Water under the brudge now I suppose but since I've only just got to see it ......
 
Well, the point is it is realistic and runs properly on good enough PCs. And even on crappyer ones you can just turn it off.
 
It was a technology demo to showcase HDR....pretty much thats all it was meant for, believe me, when you run HDR on a SLI system with two 7800GTX's, then you understand why they put it in.
 
Exactly. They emphasized how it wasn't for gameplay, just to show the future technology. It will be great when Aftermath has it. Thats when you will get the full effect. ;)
 
Gee. OK, I haven't seen Lost Coast in action, only screenshots and some short movies, but I got to say that I don't like HDR, from them. To me, HDR doesn't look realistic from that, it really looks like gamma set way too high. Bloom's fine, though, that adds realism.
 
dogboy73 said:
What was the point of it? LOL.

*sigh* Go make your own HDR in a game you've created yourself and come back....Ungreatful people here.
 
Solver said:
Gee. OK, I haven't seen Lost Coast in action, only screenshots and some short movies, but I got to say that I don't like HDR, from them. To me, HDR doesn't look realistic from that, it really looks like gamma set way too high. Bloom's fine, though, that adds realism.
High Dinamic Lighting. It changes during play. What you see in screenshots only lasts half a second.
 
I quite enjoyed it myself, despite compromising lag on this unmodified PC existing even without HDR enabled (which is quite irritating, as HL2 seems to run adequately on this graphics card). I need to get a decent graphics card, but that isn't the topic at hand.
It was a bit shorter than I had hoped, but very interesting in parts, very nice. Though since I haven't played it with HDR on, I suppose I'm not actually complementing anything at all...
 
ríomhaire said:
High Dinamic Lighting. It changes during play. What you see in screenshots only lasts half a second.

I know. But it doesn't seem very realistic nonetheless. I mean, I don't see things lit up that brightly in the real world.

But I fully understand that I should reserve my judgement on whether HDR adds something positive until I get the chance to play Lost Coast myself.
 
ríomhaire said:
High Dinamic Lighting. It changes during play. What you see in screenshots only lasts half a second.
Why did you put the word you misspelled in bold? Dynamic.
 
Erestheux said:
Why did you put the word you misspelled in bold? Dynamic.
Look at the context. The fact that it's misspelled does not change the meaning or cause confusion.

So go take your :|-filled, anti-moderator, pretentious sounding posts and do something or other.

<3, but stop being to serious :(
 
I know. But it doesn't seem very realistic nonetheless. I mean, I don't see things lit up that brightly in the real world.
But they do, when you see things shine of metal and such?
You see regular color values cannot exceed lets say 0 - 100, with HDR they can reach far far beyond 100. This allows for much higher brightness that last for a few seconds. You see your eye has to "adjust". You have a cornea that lets light in. In darker areas it opens up to let more light in so you can see better, in light areas it closes to let less light in so you don't get blinded.

Now, what HDR does is simulate the eye. If you go from a dark to light spot things will seem overexposed for a second because of the engine replicating the "Cornea" closing a little. When going from light to dark areas it may seem darker then gradually you will see a little bit better.

HDR is to basically simulate that by allowing color values far normal than regular.
 
Solver said:
I know. But it doesn't seem very realistic nonetheless. I mean, I don't see things lit up that brightly in the real world.
That's because you instinctivly close your eyes and having the screen go black for a few seconds would piss players off.
 
I just don't get that much sun here, and don't go out much in the summer so it's not like I would known about such brightly lit areas ;).
 
I don't like HDR myself that much either. Not yet though. I'll wait and see how it's implemented in Aftermath.

On another note, that fisherman dude in Lost Coast is cool. :)
 
I recently played Lost Coast on my XP1900+, and I had like 10-15 fps in the church with HDR switched off (!?). But the other parts of the map ran fine, almost:

The stupid thing is that when you get up to the first yard after the cliff path, the church is rendered if you look in that direction. The vis isn't blocked by the buildings, func_details or what? Horrible optimization.

Fun map nontheless.
 
My computer unfortunately, did not support HDR :(

Did anyone else get the unfinished Ocean when they were up on the ledge?
 
HDR is good, but like any new technoledgy, it will take years to master.

When phyisics first came out to games, it was worse than not having any, but it took years to master, and it came out fantastic, just wait for them to master the new skill.
 
Wow i have Lost Coast but have not played it yet. I just got the GOTY edition and am trucking through the first Half Life, should i play Lost Coast before or after i start HL2? Also is Aftermath really supposed to have HDR enabled?
 
M1CH43L said:
Wow i have Lost Coast but have not played it yet. I just got the GOTY edition and am trucking through the first Half Life, should i play Lost Coast before or after i start HL2? Also is Aftermath really supposed to have HDR enabled?

Lost Coast isn't going to ruin the story of HL2 for you if that's what you mean... they're fairly unconnected in that respect.
 
My theory is that this current HDR is basically just to ostentatiously show what HDR is and how it functions. Since it's relatively new to real time gaming, it will be toned down and tweaked. It will begin adding a great vibe to the scenery instead of detracting like I think it is doing now. The coolest feature to me is that you can use one sun light source and have it naturally light up darker parts of the scene, like a room with its windows unblocked. This means better realism, of course, and faster mapping. Good things to come from this!
 
TaiFong said:
My theory is that this current HDR is basically just to ostentatiously show what HDR is and how it functions. Since it's relatively new to real time gaming, it will be toned down and tweaked. It will begin adding a great vibe to the scenery instead of detracting like I think it is doing now. The coolest feature to me is that you can use one sun light source and have it naturally light up darker parts of the scene, like a room with its windows unblocked. This means better realism, of course, and faster mapping. Good things to come from this!

Check out DoD:S for the toned down HDR that will most likely appear in Aftermath. It's far more appropriate for gaming, and still looks gorgeous.
 
jondy said:
Check out DoD:S for the toned down HDR that will most likely appear in Aftermath. It's far more appropriate for gaming, and still looks gorgeous.

I was under the impression that DoD used the same style as in the LC tech demo, no? From what I remember, it was still a bit overdone. Either way, technology means progress, and I can't wait to see how HDR is implemented in 1 year's time.
 
Minerel said:
But they do, when you see things shine of metal and such?
You see regular color values cannot exceed lets say 0 - 100, with HDR they can reach far far beyond 100. This allows for much higher brightness that last for a few seconds. You see your eye has to "adjust". You have a cornea that lets light in. In darker areas it opens up to let more light in so you can see better, in light areas it closes to let less light in so you don't get blinded.

Now, what HDR does is simulate the eye. If you go from a dark to light spot things will seem overexposed for a second because of the engine replicating the "Cornea" closing a little. When going from light to dark areas it may seem darker then gradually you will see a little bit better.

HDR is to basically simulate that by allowing color values far normal than regular.


I see the theory behind what your trying to describe.... However when was the last time you walked outside and your entire field of vision was completely enveloped with WHITE?

Walk outside and the walls and cars and things you see are never blinding WHITE, unless it's snow everywhere, in which case it makes sense.. ...

On a normal day, things just don't go overexposed WHITE no matter how open your cornea is! I don't care if your going from a pitch black room to walk outside through a door into the bright sunshine... Yeah you'll be blinded, but not by white... by PAIN. You close your eyes most of the way... (thats the effect we should be seeing if you want to talk realism) What you still see between your eyelids looks the colors it should, and as your eyes adjust, you can slowly open them more and more, and see your whole field of view.. but at no point along the line is everything WHITE looking. (unless something is wrong with my eyes and I see different than everyone else)

It looks ridiculous to me.... and that church must be filled with an insane amount of dust for those light beams to be so solid looking... The effect is cool but it just seems way overdone.. The bleeding around the edges looks real, I'll admit that.. but not having everything white. Bloom looks just fine when done right.
 
TaiFong said:
I was under the impression that DoD used the same style as in the LC tech demo, no? From what I remember, it was still a bit overdone. Either way, technology means progress, and I can't wait to see how HDR is implemented in 1 year's time.

It is toned down; the bloom threshold is much higher and the changes in exposure much less extreme. It never got in the way for me, but I should imagine some people find it inappropriate in a fast paced multiplayer game.

NJspeed said:
I see the theory behind what your trying to describe.... However when was the last time you walked outside and your entire field of vision was completely enveloped with WHITE?

When did that happen ingame? Besides, the Lost Coast is a techdemo showcasing an exaggerated HDR that won't be used in, say, Aftermath.
 
NJspeed said:
I see the theory behind what your trying to describe.... However when was the last time you walked outside and your entire field of vision was completely enveloped with WHITE?
A few months ago that almost happened, almost completely white, though of course it hurt like hell and I had to close my eyes.

On a normal day, things just don't go overexposed WHITE no matter how open your cornea is!
No but LC is based on a very bright day.

I don't care if your going from a pitch black room to walk outside through a door into the bright sunshine... Yeah you'll be blinded, but not by white... by PAIN.
So should your PC electricute you?

You close your eyes most of the way... (thats the effect we should be seeing if you want to talk realism). What you still see between your eyelids looks the colors it should, and as your eyes adjust, you can slowly open them more and more, and see your whole field of view.. but at no point along the line is everything WHITE looking. (unless something is wrong with my eyes and I see different than everyone else)
Would you prefer that to happen?

It looks ridiculous to me.... and that church must be filled with an insane amount of dust for those light beams to be so solid looking... The effect is cool but it just seems way overdone.. The bleeding around the edges looks real, I'll admit that.. but not having everything white. Bloom looks just fine when done right.
\o/
 
i thought HDR was quiet good it looked quiet good with the clouds IMO
 
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