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g8rjosh
Guest
alright i am new to mapping with half life. i know it has great capabilities, but here is the process I want to do to make a football field. basically I want to start off with a base green texture and apply a bunch of decals for the logos on the field, as well as the lines. then I will add an large overlay of a grass map that gives the illusion that the entire field is grassy... Do I have the concept right?
Or I could just make a really high res field texture and that would do the job. Which do you guys think would work the best?
Or I could just make a really high res field texture and that would do the job. Which do you guys think would work the best?