Javert
Tank
- Joined
- Aug 29, 2003
- Messages
- 3,384
- Reaction score
- 3
Hi guys,
Out of curiosity I wanted to collect stats for a mod from its opening day onward. I had to stop though after my computer borked and the data seemed less interesting as time went on. Nonetheless I thought it would have been a waste not to have ever shared what I collected. So below are graphs of Players (members), Servers, and Player Minutes per Month (PMM), in millions of minutes.
As you can see, TFF had a very impressive release that was decimated by the TF2 mod. The loss of Players was close to 51%. Although the tail-end of my graph showed an upswing, the most recent data point (not included) is well under 200 Players.
The good news was that server numbers stayed mostly constant, which I guess says something about the supply of servers, and that PMM actually went up a bit even after the release of TF2 beta. People were playing longer, even if there were less people playing. I think this also coincided with PlanetHalflife's TF2-FF feature but I'm not sure on that.
For consistency, I tried to collect my data-point at around 5pm PST (8pm EST) on each day. Therefore, I would not use this to judge European/Asian player-time.
I think doing this type of graphing and analysis is important so that mod developers can see player trends, whether they are reacting to patches/marketing, who are playing (by timezone), and whether another event/release is taking away players (the obvious case here was the TF2 beta).
Are there any other mods out there that you would like to see this done? I have my sights on some others including one I'm beta testing right now. I posted this on the FF forum, and I wanted to show you guys too (cause you're so cool
).
Out of curiosity I wanted to collect stats for a mod from its opening day onward. I had to stop though after my computer borked and the data seemed less interesting as time went on. Nonetheless I thought it would have been a waste not to have ever shared what I collected. So below are graphs of Players (members), Servers, and Player Minutes per Month (PMM), in millions of minutes.
As you can see, TFF had a very impressive release that was decimated by the TF2 mod. The loss of Players was close to 51%. Although the tail-end of my graph showed an upswing, the most recent data point (not included) is well under 200 Players.
The good news was that server numbers stayed mostly constant, which I guess says something about the supply of servers, and that PMM actually went up a bit even after the release of TF2 beta. People were playing longer, even if there were less people playing. I think this also coincided with PlanetHalflife's TF2-FF feature but I'm not sure on that.
For consistency, I tried to collect my data-point at around 5pm PST (8pm EST) on each day. Therefore, I would not use this to judge European/Asian player-time.
I think doing this type of graphing and analysis is important so that mod developers can see player trends, whether they are reacting to patches/marketing, who are playing (by timezone), and whether another event/release is taking away players (the obvious case here was the TF2 beta).
Are there any other mods out there that you would like to see this done? I have my sights on some others including one I'm beta testing right now. I posted this on the FF forum, and I wanted to show you guys too (cause you're so cool