N
noesis
Guest
there is a demo posted on file front at:
http://files.filefront.com/Noesis+CharacterDesign+DEMOzip/;6153012;/fileinfo.html
it is in english and spanish and it covers character rigging for HL2 amongst other things.
there is a trailer on you tube at
http://www.youtube.com/watch?v=FeCxv40hX78
also check out http://www.noesisinteractive.com for more info, free tutorials, and character downloads.
it is also in the valve store at
http://store.valvesoftware.com/
Noesis Interactive was started by gamers for gamers. We are in development of many more products ranging from map creation, advanced animaiton, machinima, covering games like HL2, Counterstrike, DoD, Unreal, and Wow.
I would like to hear from the community what they want to see.
We are committed to offering a lot a free content and if there are any tutorials you would like to see we can put them together.
I am also curious if anyone has used our products or the demo yet and has any feedback?
We also have a HL2 character design competition in the works, which I will update you on as I know more.
thanks,
ryan
http://files.filefront.com/Noesis+CharacterDesign+DEMOzip/;6153012;/fileinfo.html
it is in english and spanish and it covers character rigging for HL2 amongst other things.
there is a trailer on you tube at
http://www.youtube.com/watch?v=FeCxv40hX78
also check out http://www.noesisinteractive.com for more info, free tutorials, and character downloads.
it is also in the valve store at
http://store.valvesoftware.com/
Noesis Interactive was started by gamers for gamers. We are in development of many more products ranging from map creation, advanced animaiton, machinima, covering games like HL2, Counterstrike, DoD, Unreal, and Wow.
I would like to hear from the community what they want to see.
We are committed to offering a lot a free content and if there are any tutorials you would like to see we can put them together.
I am also curious if anyone has used our products or the demo yet and has any feedback?
We also have a HL2 character design competition in the works, which I will update you on as I know more.
thanks,
ryan