Gamers: A Call to Arms

CptStern

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this is topic is in the politics section but there was an important update to the story which needs to be seen by all gamers

on Wednesday there was a Senate Hearing on Violence in video games ..here's what was discussed:


**** Psychologists and anti-game activists verbally spar with free-speech advocates, industry reps at Capitol Hill session

http://www.gamespot.com/news/2006/03/30/news_6146902.html?part=rss&tag=gs_&subj=6146902


first up to testify was Reverend Steve Strickland. Strickland's Police officer brother was murdered in 2003 by a young criminal named who claimed to have played Grand Theft Auto: Vice City before committing the killing. He had this to say about video games:

"As I gather more information on the games and the people who call themselves 'gamers,' I could see how someone like Devin, who at one minute did not put up any resistance ... [could take] my brother’s gun from him in the police station, shooting him and then killing two other men in a matter of less then two minutes," said Strickland. "A game such as Grand Theft Auto: Vice City could and did teach him how to do this."

lay off the crack reverend

he had this to say about Jack Thompson:

"As a minister I deal with a lot of different issues and try to stay up and become educated on them but Jack opened up a whole other world to me that I did not even know existed," he said. "This is the violent video game world--a world that, as far as I am concerned, is straight from the pits of hell."

consorting with the devil is a sin Reverend ..lay off the crack and go to confession



Next up was Dr. Elizabeth Carll, chair of the Interactive Media Committee of the Media Psychology Division of the American Psychological Association (APA)

"there are many video games that are very helpful for children to facilitate medical treatment, increase learning, and promote pro-social behavior," she turned her attention to "games that include aggression, violence, and sexualized violence. "may have a negative impact on children," Carll went on to declare that "a comprehensive [APA] analysis of violence in interactive video game research suggests exposure increases aggressive behavior, aggressive thoughts, angry feelings, physiological arousal, and decreases helpful behavior."

she also asked that the game industry "link violent behaviors with negative social consequences" to promote better social behavior.



next up was Dr. David Bickham, a research scientist at the Center on Media and Child Health at Children's Hospital Boston. He had this to say:

"there are reasons to believe that the influences of violent video games are stronger than those of other forms of screen violence." He pointed out that games are interactive, reward the player for completing tasks, and "require almost complete attention" from the player.

"video games are designed to be incredibly engaging and 'fun,' often leading children to slip deeply into a 'flow state' in which they may be at increased susceptibility to the messages of the game. Scientific research has repeatedly demonstrated that children learn what video games teach, and often that lesson is doing violence."



next up ws the only member of the game industry at the event, Entertainment Software Rating Board president Patricia Vance (WTF? the industry couldnt be bothered to support their work?)

"the issues being discussed in today’s hearing are critically important, especially to parents." She also asserted that the "self-regulatory [ESRB] system offers a valuable, reliable and credible tool to make the right video game choices for their families."

She then went on to break down how 50 percent of the games released in 2005 were rated E for Everyone, 12 percent were rated E10+ for Everyone ages 10 and up, 24 percent were rated T for Teen, and 12 percent were rated M for Mature. She said the remaining two percent were made up of the fringe ratings EC for Early Childhood and AO for Adults Only."

"Naturally, the subject then turned to the most famous incident regarding the ESRB, last year's so-called "Hot Coffee" scandal regarding Grand Theft Auto: San Andreas. Rather than deem it a failure, Vance asserted the incident "showed how effective and forceful an enforcement system we have at our disposal."

"I submit that there is no other industry self-regulatory system willing or capable of imposing such sweeping sanctions on its own members, which in this particular case resulted in the removal of a top-selling product from the market, a major loss of sales and a drop in shareholder value," she said



next up was Jeff Johnson, the Republican Assistant Majority Leader of the Minnesota House of Representatives

Johnson took a more serious tone when describing, somewhat inaccurately, a Grand Theft Auto game, presumably San Andreas. "The more creative and brutal you are in killing innocent people, the more respect you gain and the more points you score."

"Johnson went on to outline a bill he is sponsoring in the Minnesota legislature which would fine children $25 every time they attempt to buy with M-rated and AO-rated games. "In our Minnesota bill, we have crafted very narrow language in order to address the constitutional concerns that exist about content-based restrictions of speech," he said. "We are not restricting adults or parents in any way. If a parent is comfortable with their child playing adult video games, we don’t interfere with that."



the most imprtant testimony in my opinion came from video game attorney Paul Smith. he had this to say:


Throughout his testimony, Smith cited dozens of legal decisions, many of which were made in cases he personally argued. "In each case I have been involved with, as well as every other to consider the issue, courts have struck down as unconstitutional legal restrictions on minors’ access to 'violent' video games," he said.

The crux of Smith's testimony is that, like film or books, games are a form of expression. "Video games feature the artwork of leading graphic artists, as well as music--much of it original--that enhances the game's artistic expression in the same way as movie soundtracks," he said. "These games often contain storylines and character development as detailed as [and sometimes based on] books and movies. These games frequently involve familiar themes such as good versus evil, triumph over adversity, and struggle against corrupt powers."

The attorney went on to explain that "Every court to have considered the issue has found 'violent' video game laws would not pass constitutional muster because the government lacks a legitimate and compelling interest in restricting video game content. Under well-settled First Amendment principles, expression may not be censored on the theory that it will cause some recipient to act inappropriately, unless it falls into the narrow category of speech 'directed to inciting' and 'likely' to incite 'imminent' violence."




most dangerous testimony and what I believe to be the tactic of many anti-game legislators:

Kevin Saunders, a Professor of Law at Michigan State University had this to say:

"there are bases on which restrictions may overcome First Amendment limits and protect children from the dangers these products present." The first basis the professor cited "is to argue that sufficiently violent material, particularly when presented to children, may come within the obscenity exception to the First Amendment." After mentioning an Indiana case in which this approach worked, he also mentioned that the Supreme Court has never ruled that violent material cannot be restricted.

Saunders' second legal basis will likely prove the most troubling to gamers. This approach would argue that "is that video game play, like the play of pinball machines, is not an activity protected by the First Amendment." It would legally differentiate the expression of a game designer, which would be protected, from the playing of games, which would not be. As an example, he compared a sexually provocative dancer's movements, which is a performance and therefore expression, to a gamer playing in an arcade, which is not, even though others were watching him."


in other words ..technically a game cannot use the "freedom of speech" justification because it's not a creative expression but rather an interactive one


http://www.gamespot.com/news/2006/03/30/news_6146902.html?part=rss&tag=gs_&subj=6146902


the gaming industry is in trouble ***
 
Must murder people who attempt to destroy my beloved videogames! MURDER MURDER MURDER!

Seriously though, i'll read this when I wake up, fear not. I'm far too tired right now. :)
 
muh fuh! All of these arguments seem to center around the exposure of children to these games. I expect that eventually the same controls on other media deemed 'obscene' will be applied to these types of video games. Actually, I thought that to a certain extent this was the case already... what exactly are they arguing for? Stricter ESRB ratings? Enforcing those ratings?

"We are not restricting adults or parents in any way. If a parent is comfortable with their child playing adult video games, we don’t interfere with that."
- I've no problem with this.

...and Strickland is a cretin.
 
Adabiviak said:
muh fuh! All of these arguments seem to center around the exposure of children to these games. I expect that eventually the same controls on other media deemed 'obscene' will be applied to these types of video games. Actually, I thought that to a certain extent this was the case already... what exactly are they arguing for? Stricter ESRB ratings? Enforcing those ratings?

- I've no problem with this.

...and Strickland is a cretin.

they want to get rid of the esrb and impose their own rating system ...the esrb is voluntary ...developers voluntarily subit their games for rating by their peers ..if the government takes over it wont be reviewed by peers ...do we really want outside influences shaping our industry?
 
All this because some lazy parents cant regulate what their children play...
-.-

If we're going to do something about this, it cant be some lame online petition that no one of consequence will ever see.

I'd say that, firstly, any family that claims their children did these deeds under the influance of video games, needs to have it's parents put under an investigation of just how their parenting their children.
 
ah! No indeed. If they shape distribution and sales, that's probably not going to hurt though. Literature and movies are regulated this way - they can create whatever they want, but if you want to buy media that's deemed 'unsuitable for minors', you have to pass regulation (be old enough). For example, one can't legally buy pornography here unless they pass certain age requirements. The same goes for movies, videos, whatever. I'd just as soon they didn't mess around with the industry because I prefer content writers that are unhindered by that. (I'm thinking of movies/books that get cut because the authors want a lighter rating for more sales). Did they outline what kind of regulation they had in mind?
 
this is mostly up to americans ..although foreigners can write individual politicians in the US


email Hilary Clinton

http://www.senate.gov/~clinton/contact/


email Joe Lieberman

http://lieberman.senate.gov/contact/index.cfm?regarding=issue


american gamers need to send emails to their congressmen to defend freedom of expression



Adabiviak said:
ah! No indeed. If they shape distribution and sales, that's probably not going to hurt though. Literature and movies are regulated this way - they can create whatever they want, but if you want to buy media that's deemed 'unsuitable for minors', you have to pass regulation (be old enough). For example, one can't legally buy pornography here unless they pass certain age requirements. The same goes for movies, videos, whatever. I'd just as soon they didn't mess around with the industry because I prefer content writers that are unhindered by that. (I'm thinking of movies/books that get cut because the authors want a lighter rating for more sales). Did they outline what kind of regulation they had in mind?


yes but if the hearings determine that video games are not protected by free speech they can regulate it as they see fit

distribution will be hurt because the majority of retailers wont stock AO titles ...that means that should prohibitive legislation be passed ALL rated M games will be scurtinized with a fine toothed comb ...distributors are not going to risk their investment on a few questionable scenes ..they'll delete it whether with or without the developers blessings ...also this will affect future games as distributors are less likely to fund a game that may give them legal headaches down the road

the whole point of this sentate hearing is to determine is video games should be classed outside of movies, dvds and printed material ...that's just too big a fish to fry ....but video games ...well there's no cohesive force to stop them from legislating all they want
 
WhiteZero said:
All this because some lazy parents cant regulate what their children play...
-.-

If we're going to do something about this, it cant be some lame online petition that no one of consequence will ever see.

I'd say that, firstly, any family that claims their children did these deeds under the influance of video games, needs to have it's parents put under an investigation of just how their parenting their children.

QFT - for two reasons: one, what else is going on in that kids life that would drive him/her to this and two, you think video games did it? Why did daddy let junior play the game then?
 
So whats the buttom line for all of this ?

no more GTA, action type of games ? (BUUUUUULLSHIT)
 
Stern, I'd like to request that when you cite sources other than yourself, put it in quote tags. It really doesn't take all that much time to do, and seperates your own input from the article itself. It also makes the article easier to read and the entire post more legible. Thanks.
 
? it took me 45 minutes to go through all that ..most people would have just posted a link and be done with it

oh and everything from the article was in quotes ...my statements are not ...easy to differentiate
 
?

You're always just posting the article and making little tidbits and ideas in the middle of the actual facts. If you just put "quote" tags aroune all the bits that you didn't comment in, the article would be easier to read is all I'm saying. It would have taken you 45 minutes and 15 seconds.
 
yes because I had nothing better to do ..the article bits are in quotes ..I dont see why I would have to further muck with it by adding quote tags


anyways, lets keep this on topic
 
Dude, no way they can put video games outside of the scope of movies/music/other entertainment media. I'll put good blind faith in that. Maybe I'll be surprised, but I don't think the 'interactivity' argument is gonna cut it.
 
CptStern said:
yes because I had nothing better to do ..the article bits are in quotes ..I dont see why I would have to further muck with it by adding quote tags


anyways, lets keep this on topic

I don't see how taking the extra 15 seconds to put quote tags to seperate fact from commentary would muck anything up, but rather make it more legible and uniform for the readers. I don't understand, its 15 seconds, there's no need to be sarcastic.

This is really on topic and I have no idea why you are being so defensive.
 
because it's a small insignificant point which we just spent 6 posts on ..I'd rather the topic was discussed, not how it was presented which is completely meaningless
 
meh - the quotes he uses are fine. Maybe not APA standards for quoting published material, but this isn't the university.
 
CptStern said:
..I dont see why I would have to further muck with it by adding quote tags

Let your quote war experience work for ya. :LOL:
 
I brought it to PMs because I didn't mean to derail this thread, I'm sorry.

However, what can I do, exactly? As a citizen of the USA, I hardly have any control over government decisions. :angel:
 
make as much noise as possible, spread the word, email your congressman ..complain complain complain


civil rights have NEVER been initiated by governments ..it's always initiated by private citizens ..in other words FIGHT THE POWER
 
For those things that I feel strongly about, I vote with my money. For example, a video game company uses slave labor from Bangladesh to package their software, but the game is something I want to play. Pirate! Another example, Valve spends years writing an awesome game engine with content to match. Purchase! Voting helps, but often these sorts of things don't show up on ballets. If enough people stop/start buying certain types of products, that'll get noticed with a quickness. I think the fact that this is already being deliberated means it's too late to have an input on the decision, but I'll definitely support developers who don't let this get to them monetarily (and maybe won't monetarily support developers who do).
 
If violence is caused by violent video games you can't really expect all parents to not let there kids play violent video games and you probably cant expect the parents of kids so weak that they go and kill someone because of Vice City or whatever to care enough about what there children do to monitor there gaming.

I don't think that too many people can be influenced by a form of entertainment to go and kill someone, maybe there's a few lunatics out there though.
 
I'm glad I'm in Canada, where no-one cares about violence in video games :)
BTW, the ESRB rates these games based on the violence, The parents allow the kids to buy and play these games, so if you buy these games, you are clearly warned before-hand.
 
Dog-- said:
BTW, the ESRB rates these games based on the violence, The parents allow the kids to buy and play these games, so if you buy these games, you are clearly warned before-hand.
Some of the parents don't care?
 
I'm 15 and my parents buy me a new game about once a month, and they don't care about the rating, I have games rated E, T, M, Mostly M though. I played games like Mortal Kombat when I was 5 with the Genesis, My parents bought me sequal after sequal of that game. I acually played that game so much I STILL know some of the fatality moves :D
 
Dog-- said:
I'm 15 and my parents buy me a new game about once a month, and they don't care about the rating, I have games rated E, T, M, Mostly M though. I played games like Mortal Kombat when I was 5 with the Genesis, My parents bought me sequal after sequal of that game. I acually played that game so much I STILL know some of the fatality moves :D

And where are your parents now? Hanging on a meathook in your garage?
 
Hey, that was uncalled for.

I'm not screwed up in any way, I don't do drugs, I don't drink, I am kinda violent, but thats not cause of games, it's because I CAN be violent. (I mean violent as in fighting.)
 
Dog-- said:
Hey, that was uncalled for.

I'm not screwed up in any way, I don't do drugs, I don't drink, I am kinda violent, but thats not cause of games, it's because I CAN be violent. (I mean violent as in fighting.)
I'm pretty sure it was a rhetorical question :)
 
They will not win and they will never win. Violent games will always be obtainable despite their foolish attempts to restrict them. People have freedom to choose which activities they want to participate in. Playing a violent video game does not break the law. In the game, the player can possibly be breaking the law, but that is in that world, not reality.
 
I sent Joe Liberman a message and I requested a response...which most likely won't even be from him. If its anything decent I will post it here.
 
Some of these games are taking advantage of the leniency of the system. They have a responsibility to police themselves and they instead take advantage of the system. Games like COP KILLER" (.. don't remember the name), but it's a game that revolves around cop killing. I mean games like this are plain stupid to me, it's a blatant attempt to appeal to teens instead of just being a good game, and the games pretty much suck anyway so why should I care?

Anyway, they are violent games intended for Mature players. (17+ here in the USA) You are effectively an adult here and can join the military at 18 and kill people in real life. They are games and to me they are actually much less of an impact than movies.

If they decide to put a rating system on it similar to movie ratings than to be perfectly honest, I'm wondering what took them so long? Arguably this should have been done at the first sign of realistic graphics that could depict nudity back in the 1980's. I am pretty shocked that a media generally intended for children would go unchecked for so long.

I love Grand Theft Auto, it's a good game where you play the part of a criminal. You become sort of a victim of your environment caught up in gang wars and such. It's no more of an influence than watching the Sopranos or Pulp Fiction. Arguably less-so. I don't think games will be cut, edited, or censored since there is already a rating system in place, so this will effectively change absolutely nothing. I've seen some pretty ****ing violent movies and I've never seen a video game that approaches the graphic nature of these movies. But once again, these movies and games are not intended for children. So I think the only thing that would happen if they impose a govt rating system is stiffer penalties for selling to minors? What do they hope to achieve?

Whether it is interactive or not really makes a difference? One person claimed that the game (GTA) taught this kid how to kill 3 people.. I find that a pretty baseless claim. Does he mean to say that without that game, he wouldn't have known how to take a gun from a police officer and and fire it at people? I thought that was pretty much known by anyone from the past few centuries that if you have a gun in your hand you have the power to easily and quickly kill people.

The police officers need to respect anyone as a possible threat, being cautions to guard their weapon. Would they let a child get near their gun? No. I risk sounding non-sympathetic, but it was the police officers fault. Just because the kid isn't quite an adult doesn't mean they are any less threat than an adult. I should think they would be more of a threat because everyone knows that kids do the stupidest things and can't even be legally held responsible for what they do, and in many cases the parent is held responsible, which is the bottom line here.

Parents need to be responsible and LOOK AT THE ****ING BOX THE GAME COMES IN. Its says on the back of San Andreas (GTA) "Graphic sexual content", "Extreme graphic violence", "Use of Drugs", "Explicit Content", "Profanity"etc. No different than what is on the back of movies. Would you buy your 11 year old kid a Porno? Would you buy them a game where your child murders his parents for points? They have no excuse, and if anything the parents should be held responsible, not the game companies. If the parent didn't buy the kid the game - if the store sold it to him underage than hold the store responsible. Or hold the child responsible. Charge him as an adult. He was almost an adult anyway. He doesn't deserve to be with society if he doesn't know the difference between right and wrong when it comes to killing or not killing people.

How in the world it could be a console manufacturer's fault is beyond me I might add. Thats like suing the creator of the Television...
 
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