Gears of War ad

Cerpin

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This came sort of as a suprise.

It's apparently in-game stuff, but of-course scripted. It looks phenomenal. Some of the cuts seem a little weird, but it doesn't really matter.

A very different ad, especially for this kind of game.

http://www.xboxyde.com/news_3737_en.html

While he's still a large bulky marine, I really like how Marcus facial expression changes from anger to fear right before it ends.
 
heh I was gonna post that too, yeah it's an awesome ad

Gary Jules rendition of Tears for Fears' 'Mad World" is blissful, loved it in Donnie Darko too
 
Hate the song, but it works really well for the ad. Great great looking game, I just want more than the pop-and-shoot which is virtually all I have seen heretofore. I'll still totally get it when I get my 360 after the first price drop. :p
 
yeah it was pretty for a rendered movie but it ain't ingame - not a chance
 
It is. Have you seen the other videos? Nothing in that ad suggests otherwise. Major Nelson even said it was made entirely using the in-game engine.

I guess the game will prove your wrong in a few days anyway.
 
Yeah, its in engine and it looks great. I am just still worried about the repetitive gameplay. Never bothered me with games like Contra and Rolling Thunder though...hmm.

Does no one else worry about such things???
 
Games like Contra didn't get boring because they were pretty tough - hopefully it'll be the same with Gears. I want to play co-op :)
 
yeah co-op is gonna be the shit. repetitive gameplay? isn't that every game ever though?

it's a shooter with a cover system twist, however it still possesses all the normal stuff a shooter would, lotsa guns, multiplayer, blood and explosions etc.

what's gonna make the game for me, will definately be the multiplayer and the coop.. not to mention it's split-screen coop! how many games say they can't have split screen coop and are inferior to gears? tons, not only does it have split screen, it looks phenomenal.
 
yeah co-op is gonna be the shit. repetitive gameplay? isn't that every game ever though?

I just mean the whole duck-and-shoot thing. Every environment I have seen in videos has had loads of places to duck/crouch behind and then you reach your gun around and try to shoot an enemy that is doing the same thing. With older games, it wasn't as big a deal because 2-d only allowed for so many variations on the theme, but with the next-gen, one would think that more options would be available. Contra was like Pac-Man or anything else back then--memorization and timing. Next-gen should be so much more than that because supposedly AI has gotten so much better (nto from the vids I have seen thus far). Right now it just seems a tad linear and a tad repetitive, but we'll have to wait for a few reviews of the final build to come out before any of this is really solved. Even if it is linear/repetitive, it looks fuggin incredible, so it will be a nice way to show off the power of the system. :D
 
Mad World was a really bad decision for the music choice. Good song, but the video was recorded like it was supposed to be an action movie.
 
preeety niiiice. there is more to Markus than you think. this could turn out very good. beautiful.
 
Awesome.Can't wait to get it.

Also, am I the only one that doesn't mind that hes just a bulky marine. I mean in a game like this what else could they come up with? Its not like they could throw a gordon like character in there, or a kangaroo who happens to be super intelligent and has the ability to fire guns and kick ass. If he gets good dialogue than you wont even notice that hes your typical badass marine guy.
 
Good song, but the video was recorded like it was supposed to be an action movie.

Yep, it was. It is the contrast between the song and the action. Film-makers have been doing that for a long time and whoever chose Mad World did so knowingly. Had they not put in something interesting it would've been just another action scene, which is what trailer makers want to avoid, no matter the medium.

Anyway, Gears of War looks like a wonderful shooter. I'll probably get a 360 around Christmas time with it in mind.
 
Apparently theres a large amount of stuff we haven't even seen yet according to one of the main developers......

So something to look forward too?
 
I just mean the whole duck-and-shoot thing. Every environment I have seen in videos has had loads of places to duck/crouch behind and then you reach your gun around and try to shoot an enemy that is doing the same thing. With older games, it wasn't as big a deal because 2-d only allowed for so many variations on the theme, but with the next-gen, one would think that more options would be available. Contra was like Pac-Man or anything else back then--memorization and timing. Next-gen should be so much more than that because supposedly AI has gotten so much better (nto from the vids I have seen thus far). Right now it just seems a tad linear and a tad repetitive, but we'll have to wait for a few reviews of the final build to come out before any of this is really solved. Even if it is linear/repetitive, it looks fuggin incredible, so it will be a nice way to show off the power of the system. :D

see I hear what you are saying, but all I used to do with my bro is play Halo, and Halo 2 coop (on xbox) and we pretty much did that, duck, shoot, flank.

this game is based on those concepts and it floors us :D
being able to supress fire your enemy while your bro flanks em is gonna be neat fun.

and I do agree with you though, from what we have seen it's almost like rooms with places yo duck, crouch, roll to... than just a shooter with the added ability for cover... which is a little disheartening but they havent shown all that much either.
.... like instead of working the environment for cover (like lets say Rainbow six vegas) its like the environments are littered heavily with waist high obstacles for you to duck behind (a lot of waist high walls kinda takes away from the immersion), but again I only draw that from the couple levels we have seen, it could be like this on purpous given its the first couple missions in the game and you might be still learning the system.. and what better way than when the field is littered with obvious cover.

the multiplayer stuff though, is A W E S O M E. totally unlike the levels in sp we have seen, and therefore gives me hope for what we can expect in the sp campaign.
 
http://www.neogaf.com/forum/showthread.php?t=125724&page=3

Yes it is in-game. Yes it is a cutscene. Yes Kojima's crew do the same thing. And yes, the game honest to christ looks this good. During gameplay. As you're controlling and panning the camera around.

You don't know how many times I've just let the game sit there while putting Marcus up against a wall and panning the camera so that I'm zoomed right in on his f'ed up face, marveling at the detail on his model or the environments.

In fact, I'm staring at it right now and... yup, still looks like the promo ad.
 
Interesting ad, the music choice kinda worked for me in the beginning too. I kept waiting for a jet engine to fall out of the sky and squash him though :LOL: .

Towards the end it was more like someone just let their playlist run while they were editing together the trailer though.
 
Yep, it was. It is the contrast between the song and the action. Film-makers have been doing that for a long time and whoever chose Mad World did so knowingly. Had they not put in something interesting it would've been just another action scene, which is what trailer makers want to avoid, no matter the medium.
Yup.

The music here not only relates to the content of the game ("The dreams in which I'm dying are the best I've ever had"), it also acts as a distancing device during the second half. You expect to hear the visceral thundering of the ground collapsing, and the giant monster attacking or growling, but instead you have a slow, sad piano ballad, which in turn helps to create a sense of anxiety and discomfort.
 
Great ad, but some of the cuts were awkward.
 
Yep, it was. It is the contrast between the song and the action. Film-makers have been doing that for a long time and whoever chose Mad World did so knowingly. Had they not put in something interesting it would've been just another action scene, which is what trailer makers want to avoid, no matter the medium.

Anyway, Gears of War looks like a wonderful shooter. I'll probably get a 360 around Christmas time with it in mind.

I dont think they did it well then. I would have put some slow motion action in place of all the fast paced action. They could still show the action sequence, but have it better timed to the music.

Idunno, maybe its because I still think of Donnie Darko whenever I hear that song. That movie made awesome use of the song.

Anyways... Gears of War FTW. Hopefully it wont take millenia to come to pc so I can play.
 
I just mean the whole duck-and-shoot thing. Every environment I have seen in videos has had loads of places to duck/crouch behind and then you reach your gun around and try to shoot an enemy that is doing the same thing. With older games, it wasn't as big a deal because 2-d only allowed for so many variations on the theme, but with the next-gen, one would think that more options would be available. Contra was like Pac-Man or anything else back then--memorization and timing. Next-gen should be so much more than that because supposedly AI has gotten so much better (nto from the vids I have seen thus far). Right now it just seems a tad linear and a tad repetitive, but we'll have to wait for a few reviews of the final build to come out before any of this is really solved. Even if it is linear/repetitive, it looks fuggin incredible, so it will be a nice way to show off the power of the system. :D

I know what you mean. The Brothers In Arms games were like that. There just happened to be mounds of mud-walls like.. every metre from an enemy position or from where you started, etc. Still great games (very challanging sometimes) but there was some serious repetition going on in them.
 
Interesting ad, the music choice kinda worked for me in the beginning too. I kept waiting for a jet engine to fall out of the sky and squash him though :LOL: .

Towards the end it was more like someone just let their playlist run while they were editing together the trailer though.

Hahahaha, now THAT would have made a great ad.

On a more serious note, as soon as I heard the song, I just couldn't help but think about Donnie Darko throughout the rest of the trailer...
:O
 
That was so much better than the usual game ads with heavy metal music and lots of explosions.
 
That was so much better than the usual game ads with heavy metal music and lots of explosions.
SO true my friend. The triteness of bad heavy metal accompanying violent videogame content cannot be understated. This is certainly refreshing and actually does something that the next-gen is supposed to do (according to many) which is involve emotions in ways we typically haven't seen too much (except in RPGs really).
 
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