GMan Theories...

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Maestro

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...are unproductive and waste server space.
Stop posting them. Either that or kill yourself immediately after doing so. My eyes bleed just looking at the topic list in the Mythology Section.
 
Why does anyone post theories? Everyone knows that the G-man is the AI director.
 
...are unproductive and waste server space.
Stop posting them. Either that or kill yourself immediately after doing so. My eyes bleed just looking at the topic list in the Mythology Section.
You'd think I'd be happy with this thread. I'm not. This thread's making me as angry as a real G-Man theory thread.
 
In this case, I.

Geez Navaha, I'm sorry about the n00b thing ;(

AH wikipedia at last!!!: "The artificial intelligence of Left 4 Dead features a dynamic system for game dramatics, pacing, and difficulty called the Director. Instead of set spawn points for enemies, the Director places enemies and pick-ups (e.g. weapons, bombs etc.) in varying positions and numbers based upon each player's current situation, status, skill and location, creating a new experience each playthrough.[9] The Director also creates mood and tension with emotional cues such as visual effects, dynamic music and character communication."

N00b!
 
Whats the AI director?

I'm not sure if you've posted this in the right thread. The AI Director is what Valve has developed to make Left 4 Dead play differently every time. It spawns all the zombies, creates all the intense moments, and dynamically changes the gameplay to suit the players.
 
In this case, I.

Geez Navaha, I'm sorry about the n00b thing ;(

AH wikipedia at last!!!: "The artificial intelligence of Left 4 Dead features a dynamic system for game dramatics, pacing, and difficulty called the Director. Instead of set spawn points for enemies, the Director places enemies and pick-ups (e.g. weapons, bombs etc.) in varying positions and numbers based upon each player's current situation, status, skill and location, creating a new experience each playthrough.[9] The Director also creates mood and tension with emotional cues such as visual effects, dynamic music and character communication."

N00b!

Oh, you're so clever. :dozey:
 
Ignore Navaha, it seems have someone new who is too big for their boots.

Also thank you Maestro for this thread, it makes me want to hang out with you, and perhaps play twister. Yeah.
 
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