Greetings everyone!

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Reaver

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I'm Reaver, current head of a modding project called Node! :)

Trying to get a little word out about out mod, as I believe player input is one of the most important parts of building a mod. ((That is, if people know about our mod, they can give us input.))

My team consists of three people. Me (I do the map editting, website management, forum management, debugging, some of the Source engine work, storyline work, and sound effects.)

Chaoman, our concept artist, sound effect designer, map tester, and graphic designer.

Anoala, (Hopefully soon) our C++ coder, who has a PhD in physics.


I'm aware that most mods don't make it out. A lot of them crash and burn because of improper management, lack of resources, or bad critique. (Sometimes just lost of interest.) Well, I'm going to try and keep us above the super-toxic and dangerous acid. Our mod release date is 10 weeks, and we just started barely a week ago.

Anyways, I'm happy to be apart of the Half-Life 2 modding community, and I can't wait to see what kind of feedback we get on our mod idea.

Our website is at http://aperturescience.ath.cx/
 
So someone with a PhD in physics is working on a mod?
I hope you're paying him in the 7 digits.
:P
Anyway, sounds neat. What will this game be like?
 
Heh, pay our programmer? Who ever heard of such blasphemy? :P


He's actually working for free, and I didn't have to beg! :D

There's actually details about node on our website. Let me grab the node page summary.

" Node is a multiplayer modification utilizing the Source engine from Half-Life 2. The modification can easily be described as a "Hacking Control Point" game, however there's so many more features that make it a lot funner than that, but keeping the simplicity.

In Node, there are three factions competing for the 5 nodes placed around the map. These 'nodes' are large computer cores holding information about ... Well. Something. But you know that something is VERY important, and it's worth killing other people over. (Good enough, right?) Armed with a gravity gun, some shiny new weapons, and a 'hacking device', you're sent off.

Unfortunately, shooting the other guys and taking the point isn't the ONLY thing you're doing. Each node is guarded by its own security. Turrets, and electronically enhanced guards stand between you and your goal. That, and two opposing gun-toting teams. Fortunately, your armed with the tools to take these down.

Hack the turrets, turn them to your side. (Or just gun them down.) Turn the guards, have a new NPC companion following you around and guard you while you hack the door. Or if you're feeling particularly evil, why not take over the guard and send them into a room full of enemy troops?

Hacking in this modification is presented as a mini-game where you, the player, need to match up the grooves of several rotating circles. (Overlayed upon each other) Hacking is done using the Aperture Science Infiltration and Hacking Device, or ASIHD (Pronounced Acid?) Depending on the complexity of the hack, there may be more circles, or it may be spinning faster.

Wait... There's more!?

Also pending discussions are classes being introduced. Choose the utilitarian class, and get a portal gun! Optimize your character with cybernetic enhancements, faster hacking, leg braces for higher jumping and faster movement.. New tools such as the Aperture Science Invisibility kit! Disguise yourself as the enemy. Eventually even a way to deploy your own turrets and build your own NPC guards!"
 
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