R
Reaver
Guest
I'm Reaver, current head of a modding project called Node!
Trying to get a little word out about out mod, as I believe player input is one of the most important parts of building a mod. ((That is, if people know about our mod, they can give us input.))
My team consists of three people. Me (I do the map editting, website management, forum management, debugging, some of the Source engine work, storyline work, and sound effects.)
Chaoman, our concept artist, sound effect designer, map tester, and graphic designer.
Anoala, (Hopefully soon) our C++ coder, who has a PhD in physics.
I'm aware that most mods don't make it out. A lot of them crash and burn because of improper management, lack of resources, or bad critique. (Sometimes just lost of interest.) Well, I'm going to try and keep us above the super-toxic and dangerous acid. Our mod release date is 10 weeks, and we just started barely a week ago.
Anyways, I'm happy to be apart of the Half-Life 2 modding community, and I can't wait to see what kind of feedback we get on our mod idea.
Our website is at http://aperturescience.ath.cx/
Trying to get a little word out about out mod, as I believe player input is one of the most important parts of building a mod. ((That is, if people know about our mod, they can give us input.))
My team consists of three people. Me (I do the map editting, website management, forum management, debugging, some of the Source engine work, storyline work, and sound effects.)
Chaoman, our concept artist, sound effect designer, map tester, and graphic designer.
Anoala, (Hopefully soon) our C++ coder, who has a PhD in physics.
I'm aware that most mods don't make it out. A lot of them crash and burn because of improper management, lack of resources, or bad critique. (Sometimes just lost of interest.) Well, I'm going to try and keep us above the super-toxic and dangerous acid. Our mod release date is 10 weeks, and we just started barely a week ago.
Anyways, I'm happy to be apart of the Half-Life 2 modding community, and I can't wait to see what kind of feedback we get on our mod idea.
Our website is at http://aperturescience.ath.cx/