id like to make a trap that shoots live grenades. i know id like to use a func_button that activates an env_shooter that launches the grenades, but where do i find the item that i want to shoot (in other words, whats the live grenade model called)? if thats a no go, would it be ok to create an env_shooter that launches flaming barrels instead? im pretty sure i seen that in HL2 single player.