[Matt]
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They will definitely make that money back.
MS paid for half of that then![]()
GTA:SA sold 21.5 million copies over 4 years across all platforms based on Take 2s latest figures, which is 4 million more than GTA:VC sold. Certainly there is a bigger market out there for GTA IV, but not one big enough to make a profit for Rockstar on a $200 million dollar investment. Unlike films there's not much in the way of residuals with gaming. People buy the game and that's it. Some people might rent it, but it's a small market, esp for a game of GTA IVs size.
So the sales figures for Rockstars epic are starting to roll in and VGChartz have reported that 4.2 million copies were sold worldwide on April 29th. They also state that the Xbox 360 version in the Americas had a sell ratio of 6:4 with the PS3 version.
As for revenue (American) made Rockstar have reportedly USD $170 million on the first day of sales. To compare, Microsoft have said that Halo 3 brought in about USD$170 million in first day revenue as well so the two mega giants seem to be on par at the moment.
What? It was a 100 million dollar investment and all they need to sell is 2 million copies of the game and they'll break even. Considering they sold almost 610,000 copies in the first 24 hours in the UK alone, I dont think its going to be much of a problem for them.
*sighs
Krynn, sure they'd recoup their money on 2 million unit sales alone but only if the retailers didn't take 50%, Take 2 another 30% MS & Sony their licensing slice and the tax man his share, but unfortunately Rockstar operate in reality. They need to shift a lot more than 2 million units to break even, let alone start make an actual profit, and one that will finance further developments. $100 million is an unprecedented amount to spend on games development.
Revenue is money passing hands, but revenue is not actual profit.
Total sales to date for Halo 3 are 8.1 million units world wide. That's the 'must have game' for 360. GTA IV isn't going to sell excessively more than already has, and the 360 is outselling the PS3 release.
GTAIV in the UK costs 39.99 pounds, which is about $80 as I'm sure you know, so you can see how we get shafted over here. I read somewhere on launch day Rockstar had 6 million preorders to satisfy, so I'm confident with the worldwide release that they're already in the profit zone quite comfortably!
Thanks to current economics the exchange rate eats up most of the profit margin of $/? or $/? transactions as the dollar is has been weak against both the euro and pound sterling for several years. However im sure that we still get shafted to a degree with a slightly higher profit margin compared to America...Does GTA IV really cost only like $50 in the States? Here in Finland (and I'd imagine throughout Europe) new xbox360/ps3 titles cost like 70 euros each. Just saw an ad for GTA IV for 69.90e. That's like 110 USD or so. Perhaps they're counting on overseas sales to cover up the development costs![]()
Thanks to current economics the exchange rate eats up most of the profit margin of $/? or $/? transactions as the dollar is has been weak against both the euro and pound sterling for several years. However im sure that we still get shafted to a degree with a slightly higher profit margin compared to America...![]()