Half Life 2 Episode 3

NOTW

Newbie
Joined
Sep 5, 2010
Messages
1
Reaction score
0
I don't believe valve has planned since the original half life, to make a half life 2 episode 3. I feel as if their making the story up as they go along. What i would like to see, is someone create a story. And make a series of quality games made around that story. A totally original story. The games could be released at whatever intervals. But i really hope to see someone.(and i believe someone will one day.) Just really come up with an awesome story. Characters, plot, etc. And to take their time. And really carefully craft awesome gameplay around it. Series after series. I know it would take some time. and i understand why perhaps it hasn't been done. But i would really enjoy some finely crafted games linked with an incredible story. And from my limited knowledge. Valve looks like the only folks daring enough to do such a thing. I hope someone out there has something like this in the works. It would be a game for the ages.
 
What?

They never expected to even make a sequel. No company expects to make a sequel.

Really, the only game recently I can think of that had a story slated over multiple games would perhaps be Mass Effect.
 
Yeah, didn't they announce a trilogy during the first game's release?
 
Euhm there are some good mods out there like Minerva (the guy is working on Portal 2 if I read right :D
 
The problem is, when you start with a story and no gameplay, you are spending your time trying to think of gimmicky ways to graft gameplay ideas onto it.

Take games based on movies for instance, you always get your "levels based on a scene", like if you had a game based on Jurassic Park, you might try and force some terrible sequence where you have to rapidly tap X to hold a door shut, just so people can say, "Oh hey, it's like that part in the movie".

Most good game developers (valve included), don't do stuff like this, they look at what is possible with their current technology and experiment with different ideas, elements of the story sprout from limitations or solutions in the game design.

An example I always think of is the combine-wall in HL2, obviously they couldn't do a vast open city with streets stretching off into the sunset and still maintain the game's tight linear path, so rather than blocking every street with a crashed oil tanker, they invented the wall as an easy way of closing off the area.

The combine in its very nature of bastardizing human architecture, allows them to incorporate easily visible and 'chunky' gameplay mechanics into real world locations, like giant plunger buttons, convenient forcefield gates in ruined buildings, etc, etc.

Portal is another good example, they started with a raw gameplay mechanic and experimented with it, the test-chambers evolved to fit the functionality of the gameplay, they are clean and bland environments on their own, because the gameplay demanded it. But the story of aperture science is written to explain it. They needed a voice and personality to break up the silence, so GlaDOS is born.. and hey look.. now Portal is known for it's story as much as it's gameplay, because the two compliment each other so well.

Half-Life 1's story features Teleportation heavily because Teleportation was something cool you could do with an FPS back then, Black Mesa is supposed to be a claustrophobic underground environment.. because claustrophobic interior environments' were basically all you could do well.

You wouldn't have wrote vehicles or physics-guns into an FPS back in 1997, unless you already knew you could pull it off, you just don't know what the tech will let you do in the future. Why limit yourself to a three game story, when you might discover some great mechanic half-way into making game two.

/rant
 
Euhm there are some good mods out there like Minerva (the guy is working on Portal 2 if I read right :D

I <3 that mod, it could well and truly be passed off as Half-Life 3 to some idiot.
 
Back
Top