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nw909 said:Half-Life 2 uses shadowmaps, Farcry uses them shadows that move with the light.
nw909 said:Half-Life 2 uses shadowmaps, Farcry uses them shadows that move with the light.
Kiva128 said:That's not entirely true. In far cry, If there are objects (like desks) and it's dark, and you turn on your flashlight, the shadows don't move at all.
Platinum said:what is the difference between lighting and shaders??? i have a 9800 xt ... well wouldnt light create shade? ... and shade be an effect of light?? whats hte difference
blahblahblah said:[Actually knowing what he's talking about.]
ScopeD said:HL 2 has superb lightning compared to other games. I mean it supports HDR (High dynamic range) lightning. You can witness this at the cs:source videos when coming out of the dark (indoors) to wide open outdoors. It's so beautifl.
Shuzer said:That's not HDR. That's the camera adjusting to the brightness changing.
chimpmunk said:i hate farcry, i had to play it on 640x480 on radeon 9200, it sucks...
blahblahblah said:HL2 is geared differently than Far Cry. Far Cry tried to do a little of everything, a little lighting, a little physics, a little shaders with nothing standing out. HL2 will focus much more on shaders and physics than lighting. Doom 3 will focus on lighting with some shaders and physics.