kingthebadger
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why havnt we seen the half life 2 in game model of gordon?
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Flamin-h said:I believe we will see him in Singleplayer. I mean, with the cameras and mirrors and stuff. But yeah, I can only assume he will look like what he does in the non-ingame pics.
Chris_D said:They said they're porting over HL deathmatch. I assume that's the vanilla version rather than Deathmatch Classic (Quake 1 DM) but I guess that doesn't necessarily mean there'll be updated player models in that.
I don't recall them mentioning porting HL Deathmatch.Chris_D said:They said they're porting over HL deathmatch. I assume that's the vanilla version rather than Deathmatch Classic (Quake 1 DM) but I guess that doesn't necessarily mean there'll be updated player models in that.
They wouldn't really have to do any work. Providing they've gone down the route that all player models have the same animations (which is normally easier because they're all controlled by a biped skeleton) then any in-game model will work perfectly in MP too.lans said:I highly doubt that player models or environments will be updated - because that way no game developer would be able to totally redo the graphics of 4 ,5 ports and ship the game within 2 months. And I'm saying this because Gabe said that the ports will be avialable at the same time with HL2.
Supposedly not with the tools they've developed to speed the process up.lans said:Valve just said they'll be porting half-life ....so since they are so vague one could assume that includes the HL deathmatch. But yet again I highly doubt it....I mean isn't it a bit too much for them to convert ALL their ports on source within a supposedly 2 month deadline of august they've given to themselves?
Chris_D said:They wouldn't really have to do any work. Providing they've gone down the route that all player models have the same animations (which is normally easier because they're all controlled by a biped skeleton) then any in-game model will work perfectly in MP too.
They've already said that they're going to be lavishing the most attention on Counter-Strike: Source (since it is the most popular), and will be doing lesser conversions on the other mods and expansion packs.lans said:Even then, as far as the environments are concerned, applying new textures and using normal/bump maps (according to merc) on the ports...surely that has to take a lot of time. And that too for let's see DoD, OF, HL, CS, e.t.c.
I don't really believe they're giving a make over to all the ports, only Cs:s I suppose.
Naughy pictures.RoguePsi said:Who says they've been working on the ports for 2 months? As far as we know, they've been doing this all along!
Varsity said:Naughy pictures.![]()
tfotdead said:I heard they are making a realese date to september 30, why don't they change it to september 31, because the sptember 30 in 2003 was in bad luck..... its like bad luck day.
tfotdead said:I heard they are making a realese date to september 30, why don't they change it to september 31, because the sptember 30 in 2003 was in bad luck..... its like bad luck day.
tfotdead said:I heard they are making a realese date to september 30, why don't they change it to september 31, because the sptember 30 in 2003 was in bad luck..... its like bad luck day.
clarky003 said:well one things for sure, valve would be off their heads if they didnt produce a classic HL deathmatch, with all the single palyer weapons,just the variation of stuff that would be possible, would kick ass.
I cant see them discluding it, it would make alot of hardcore HL2 fans dissapointed. I mean, its a classic!,this time with kick ass weapons, and the manipulator.. perhaps the physgun, and HL2 themed maps. Why wouldnt they want to give us that.![]()
Yeah, those three 1/2 sessions must really have eaten up developement time.The Mistress said:That would explain why they missed the Sep 30th date.