TwwIX
Tank
- Joined
- Oct 6, 2003
- Messages
- 3,043
- Reaction score
- 1
I Am here to bitch and whine.So, flame ahead! 
So,that we got that out of our way...
What is going on with today's developers and their mods?
They used to release their projects more frequently with several new versions following.
They even listened to their communities and their input.
Sure, they might still listen to their fan base but with less frequent releases those ideas and suggestions from the players never actually make it into the mods.
Instead the devs focus on bug testing and improving the stability of their current versions,with countless future patches promising to do the same.
I don't know.I Am no expert.Maybe the teams lack experience or are just plain lazy.But i look at mods such as Battle Grounds 2,PVK,Goldeneye Source and Garry's Mod and that's they way it should be done, i say to myself.
Sure, they tend to lack most of the promised features etc at the beginning but they seem to be following the good ol hl 1 days and the trend of "release early,add later",as some would say.But hey,it worked.
These mods eventually made it big and some of them even ended up on the market.CS,TFC and DOD are the prime examples of these kinds of mods.
I don't know.I Am just less enthusiastic about today's hl mods then when i was a few years ago.I have yet to be "wowed" by any of these big lead team projects.They're too damn optimistic about their over hyped mods and take too long to actually release them.Eventually, bombing of course.
Dysotopia,Iron Grip and Insurgency for example.In my opinion these mods are nothing but generic.Yes,they have the eye candy,countless of features and a few mindless drones behind them.In the end these mods are no different from the actual game at all.Just a few models and other eye candy slapped on top.The atmosphere and game play still feels the same.
Start with the flesh and bones then worry about applying the skin.
So,that we got that out of our way...
What is going on with today's developers and their mods?
They used to release their projects more frequently with several new versions following.
They even listened to their communities and their input.
Sure, they might still listen to their fan base but with less frequent releases those ideas and suggestions from the players never actually make it into the mods.
Instead the devs focus on bug testing and improving the stability of their current versions,with countless future patches promising to do the same.
I don't know.I Am no expert.Maybe the teams lack experience or are just plain lazy.But i look at mods such as Battle Grounds 2,PVK,Goldeneye Source and Garry's Mod and that's they way it should be done, i say to myself.
Sure, they tend to lack most of the promised features etc at the beginning but they seem to be following the good ol hl 1 days and the trend of "release early,add later",as some would say.But hey,it worked.
These mods eventually made it big and some of them even ended up on the market.CS,TFC and DOD are the prime examples of these kinds of mods.
I don't know.I Am just less enthusiastic about today's hl mods then when i was a few years ago.I have yet to be "wowed" by any of these big lead team projects.They're too damn optimistic about their over hyped mods and take too long to actually release them.Eventually, bombing of course.
Dysotopia,Iron Grip and Insurgency for example.In my opinion these mods are nothing but generic.Yes,they have the eye candy,countless of features and a few mindless drones behind them.In the end these mods are no different from the actual game at all.Just a few models and other eye candy slapped on top.The atmosphere and game play still feels the same.
Start with the flesh and bones then worry about applying the skin.