S
Something
Guest
Some say the world will end in fire,
Some say in ice.
From what I've tasted of desire
I hold with those who favor fire.
But if it had to perish twice,
I think I know enough of hate
To say that for destruction ice
Is also great
And would suffice.
-- Robert Frost
It all began with the Climate Controller. The Combine
installed it in hopes of controlling Earth's climate for future use. But things went awry, not expecting the chaotic nature of Earth's weather patterns, the Controller caused parts of the planet to be scorched into bone-dry deserts while plunging others into an endless winter. But in some places the Controller worked, keeping places at a steady temperature and keeping storm systems away, such as City 17.
Half-Life 2:Subvertus is a mod based in frozen wastelands of Europe. You start off in the boots of John Hayes , a ordinary rebel stationed in an outpost deep inside the frozen wastelands. You wake up and begin your day. Getting orders to ambush a Combine patrol, you prepare to head out, but that plan comes to an end quickly...
We are in need of level designers, texture and concept artists!
Level Designer
-A strong understanding of Hammer
-Able to do a variety of types of architecture ranging from modern ruined cities to decrepit frozen sewers.
-A desire to stick around, especially through the slow times
Texture Artists
-Responsible for creating a wide range of textures for use in our levels, ranging from concrete to snow
-Experience with Photoshop and/or equivilent editor a must
-Ability to create textures for models a huge plus
Concept Artists
-Responsible for creating concepts of the various environments and a few characters for the modelers and level designers to work with.
-Experience with Photoshop and/or equivilent editor a must
To apply, just head over to our
forums or email me at [email protected]. I look forward to hearing from you! If you have any questions regarding a more in depth look at our design document/story, feel free to PM/email me. Feel free to also visit our site!
Media:
http://subvertus.g2mods.net/images/media/big/level1.jpg
http://subvertus.g2mods.net/images/media/big/screen1.jpg
http://subvertus.g2mods.net/images/media/big/rousku.jpg
Some say in ice.
From what I've tasted of desire
I hold with those who favor fire.
But if it had to perish twice,
I think I know enough of hate
To say that for destruction ice
Is also great
And would suffice.
-- Robert Frost
It all began with the Climate Controller. The Combine
installed it in hopes of controlling Earth's climate for future use. But things went awry, not expecting the chaotic nature of Earth's weather patterns, the Controller caused parts of the planet to be scorched into bone-dry deserts while plunging others into an endless winter. But in some places the Controller worked, keeping places at a steady temperature and keeping storm systems away, such as City 17.
Half-Life 2:Subvertus is a mod based in frozen wastelands of Europe. You start off in the boots of John Hayes , a ordinary rebel stationed in an outpost deep inside the frozen wastelands. You wake up and begin your day. Getting orders to ambush a Combine patrol, you prepare to head out, but that plan comes to an end quickly...
We are in need of level designers, texture and concept artists!
Level Designer
-A strong understanding of Hammer
-Able to do a variety of types of architecture ranging from modern ruined cities to decrepit frozen sewers.
-A desire to stick around, especially through the slow times
Texture Artists
-Responsible for creating a wide range of textures for use in our levels, ranging from concrete to snow
-Experience with Photoshop and/or equivilent editor a must
-Ability to create textures for models a huge plus
Concept Artists
-Responsible for creating concepts of the various environments and a few characters for the modelers and level designers to work with.
-Experience with Photoshop and/or equivilent editor a must
To apply, just head over to our
forums or email me at [email protected]. I look forward to hearing from you! If you have any questions regarding a more in depth look at our design document/story, feel free to PM/email me. Feel free to also visit our site!
Media:
http://subvertus.g2mods.net/images/media/big/level1.jpg
http://subvertus.g2mods.net/images/media/big/screen1.jpg
http://subvertus.g2mods.net/images/media/big/rousku.jpg