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pcxman
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I just want to know if half-life2 uses havok2 physics? i've searched the forum and didn't find info about this 
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It's a heavily modified (so they tell us) version of Havok 1.. So its Havok 1.cenmocay said:all false,its not Havok 1 or 2
its Valves own modification
Bongfarmer said:I tohught physics were source. Whats havok?
thefiznut said:Yes, Source uses a heavily modified version of Havok 1. And when they say heavily, they mean heavily. It's complexity is about equal to or maybe even more than Havok 2.
“Havok has been working with Valve for almost three years to deliver breakthrough physical gameplay. Havok 2, launched at GDC 2003 incorporates all that we have learned from working with each other,
The Dark Elf said:It's a heavily modified (so they tell us) version of Havok 1.. So its Havok 1.
From Valve's client page at Havok website“Havok has been working with Valve for almost three years to deliver breakthrough physical gameplay. Havok 2, launched at GDC 2003 incorporates all that we have learned from working with each other, particularly in the area of character control and ragdolls”, said Dr. Steven Collins CTO, Havok
Right.Brian Damage said:The dude who went to VALVe recently says that enemies do flinch when getting hit, if that's what you're talking about. And I'm pretty sure there's a fairly recent eMail in the Info thread which states that momentum on ragdolling enemies is preserved...
Ah yes, I see. But does HL2 do this? I know it's possible, "You could do it in a mod" Heh.Brian Damage said:It could be physics, if the animation is deformed and, lets say, "semi-ragdolled" according to the havok physics engine.
bgesley426 said:The main difference between Havok 1 and Havok 2 is ragdoll/keyframe blending also known as hit animations. HL2 doesn't have this.