swiss_cheese9797
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- Feb 21, 2005
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Ok, I call bullshyte! I've been working with ways to make hl2 rope made in hammer to work close to how a real rope works for a long time now. My final goal is to create a scene in my mod whereby a character gets hanged. ive read everywhere (and found for myself) that in hammer, you cant just atatch both ends of a rope to 2 objects. All they do in that case is follow those 2 objects, theres no physics constraint of any kind or any slack left on the ground when those 2 points get closer to eachother. So I have to use some kind of constraint to hang a ragdoll from it's neck. A ball socket or a length constraint works fine if all you want is a ragdoll thats already been hung. So gave up for a while.
Then one day I stumbled upon Garry's mod. The rope gun in that mod creates rope that is absolutely perfect.
Rope stretched out, no slack:
Objects brought closer, slack falls to ground:
How can I setup my rope like this in hammer for my own mod? Is there something new or am I just missing something? thanks for your help.
Then one day I stumbled upon Garry's mod. The rope gun in that mod creates rope that is absolutely perfect.
Rope stretched out, no slack:

Objects brought closer, slack falls to ground:

How can I setup my rope like this in hammer for my own mod? Is there something new or am I just missing something? thanks for your help.