Have a few questions

Slip777

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I just learned how to use hammer. I have a few questions about some things:

How to scale a prop_static

How to create a mover that triggers when I press use

How to create a brush vehicle in css

How to create pillars

How to create gravity zonez (Like your automatically pushed or lifted in a specific place)

I've searched for these and couldn't find the answers I was looken for.
Please help.

Thnx.
 
when you say pillar, do you mean columns? change the create geometry tool to cylinder rather than block.
 
Thanks, and yes I mean columns. Do you know the answers to the rest of my questions?
 
Prop_static scaling: not possible unless you decompile the model and rescale it yourself.

Mover: any moving entity will do: func_door, func_movelinear, func_tracktrain. Most of them can be marked to move (open) when you Use them, but if not, you can parent a func_button to them.

Brush vehicle: http://www.interlopers.net/forum/viewtopic.php?t=1995

Better columns/pillars/pipes/round things can be made by making them rectangular, selecting the visible sides of the block with the Texture Application Tool, turning them into displacements (Create), and subdividing them (Subdivide). I note that this frequently makes ugly corners where the brush's corners were, but you can clip the pointed cylinder to its round middle part and expand that to fit the original bounds.

Areas of lower gravity or force in a particular direction can be accomplished by a trigger_gravity (used to change a player's personal gravity) or a trigger_push (used to push a player in a particular direction).
 
i think the normal gravity is 800... any lower and you jump higher (600) any high and you jump lower (1000)
And to turn on the Press use to open the doors, click on the door or whatever, go into flags and tick on Use on Open ;)
 
600 in HL2/HL2DM, 800 in CS:S.

Trigger_gravity doesn't use direct numbers, though. It's a scale, with 0.5 being half gravity and 2 double gravity, and so on.
 
who know how to put an model on a map in hammer for counter 1.6?i want to put tree.mdl//And were i can find a good hammer because at mine don't have prop_static :(..PLease help me
 
phrack said:
who know how to put an model on a map in hammer for counter 1.6?i want to put tree.mdl//And were i can find a good hammer because at mine don't have prop_static :(..PLease help me

You've already created a thread about this, where I've explained the situation..there's no need to hijack someone else's thread
 
is use cycler_sprites...but how to put model tree.mdl?what sprites i must to put?THANKS YOU
 
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