R
robo2tony
Guest
HL2, Max Payne 2, Far Cry... to name a few.
My debate is: Do you think we will see a large difference in the physics for each of these games? Why play HL2 when Max Payne 2 does the same thing but you can kick it into bullet-time mode to watch it all in slow motion glorification. Do you think the body physics will be the same for everything? Does each developer have the right to tweak the licensed havok code to their own tastes and if so who will do it the best?
I believe that this is an almost bad thing to have all these games license the havok engine. It will most certainly detract from diversity. Playing HL2 and then playing MP 2 to only have the same phsyics will be a disapointment to say the least. Homogenizing physics is good as in more games will have that level of interactivity but as I see it... innovation and excitment will take on a hinderance.
Thoughts?
My debate is: Do you think we will see a large difference in the physics for each of these games? Why play HL2 when Max Payne 2 does the same thing but you can kick it into bullet-time mode to watch it all in slow motion glorification. Do you think the body physics will be the same for everything? Does each developer have the right to tweak the licensed havok code to their own tastes and if so who will do it the best?
I believe that this is an almost bad thing to have all these games license the havok engine. It will most certainly detract from diversity. Playing HL2 and then playing MP 2 to only have the same phsyics will be a disapointment to say the least. Homogenizing physics is good as in more games will have that level of interactivity but as I see it... innovation and excitment will take on a hinderance.
Thoughts?