N
noexp
Guest
I'm in the process of making a map for dod:s and I've placed some tanks into the map that fire at fixed locations. I did this with a button to trigger a muzzle blast/explosion, then an impact explosion after a short delay coupled with a quick turn on/off of an env_smokestack at the shell impact location. All is well so far and I'm quite happy with the effect but I need to make the explosion either leave a decal on the crater or i need to know if there is a way i could toggle an overlay to appear after the shot and then if need be to slowly disappear until the next time the tank gun is fired.
aka
i need to know if you can toggle decals or overlays. And if so then how?
or
i need to know if any of you experienced mappers know of some sort of alternate way to make a blast mark appear in my map as the result of a player induced trigger/explosion.
oh, i also need to know how i can make team specific game_zone_player triggers. I have set up the tank so that if the player jumps up behind the turret it enables an invisible button to be pressed, and i have the button unlock from the OnPlayerInZone input/output, but I need this all to occur in a team specific way, which i don't know how to do. I very well can't be having germans ordering sherman crews to "fire."
aka
i need to know if you can toggle decals or overlays. And if so then how?
or
i need to know if any of you experienced mappers know of some sort of alternate way to make a blast mark appear in my map as the result of a player induced trigger/explosion.
oh, i also need to know how i can make team specific game_zone_player triggers. I have set up the tank so that if the player jumps up behind the turret it enables an invisible button to be pressed, and i have the button unlock from the OnPlayerInZone input/output, but I need this all to occur in a team specific way, which i don't know how to do. I very well can't be having germans ordering sherman crews to "fire."