W
whobyfire
Guest
Hello,
I seem to be having problems getting the character I made in XSI compiled properly, I can use it in hl2 but I just get the purple squares. No textures. But I have the mesh in there. I am compiling it as a static just because I want to be able to render it in the source engine while I am making the diffuse map. Kind of go back and forth. Anyway I am using cannonfodders compiler. Am I going to have to learn how to make qc files or does someone know if I am doing somthing wrong with the utility. Here are pictures of what I have set up to compile it.
Thanks for your time.
-Synesthesia
I seem to be having problems getting the character I made in XSI compiled properly, I can use it in hl2 but I just get the purple squares. No textures. But I have the mesh in there. I am compiling it as a static just because I want to be able to render it in the source engine while I am making the diffuse map. Kind of go back and forth. Anyway I am using cannonfodders compiler. Am I going to have to learn how to make qc files or does someone know if I am doing somthing wrong with the utility. Here are pictures of what I have set up to compile it.
Thanks for your time.
-Synesthesia