Help with textures

  • Thread starter Thread starter whobyfire
  • Start date Start date
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whobyfire

Guest
Hello,

I seem to be having problems getting the character I made in XSI compiled properly, I can use it in hl2 but I just get the purple squares. No textures. But I have the mesh in there. I am compiling it as a static just because I want to be able to render it in the source engine while I am making the diffuse map. Kind of go back and forth. Anyway I am using cannonfodders compiler. Am I going to have to learn how to make qc files or does someone know if I am doing somthing wrong with the utility. Here are pictures of what I have set up to compile it.
Thanks for your time.

hl2problem.jpg

hl2problem1.jpg


-Synesthesia
 
firstly dont use studiocompiler. use the command prompt. secondly it seems your qc file doesnt reference to you texture properly.

$cdmaterials "models/humans/yourmodel/"
 
crackhead it's a lot harder to use the command prompt to compile models that it is to use a GUI.

I hope when you say "Am I going to have to learn how to make qc files" you meant that you'd used another as a templace because you're not really gonna get very far without one.

I suggest you get a bit of an understanding of them
 
woops I see the problem.. where youve put 'materials' as the path directory, put the name of the model instead ie, Ogre, works for me, aslong as you have a materials directory with a subfolder called 'Ogre' the program will automatically look in the Sourcemods/modname/materials path and associate that with your model :).

If you havnt created a mod, do so.. you'll beable to put your ready to be compiled work in sourcesdk/yourmodname (.SMD files in modelsrc, and .TGA files in materialsrc/models in sourcesdk/yourmodname)

Then your Sourcemods/yourmodname folder for all your compiled content. With a models folder, and a materials folder with all your model names as subfolder's in the materials folder. It works perfectly with studiocompiler that way.

Studiocompiler is way easier than making custom QC's from scratch because once youve compiled you can add to the QC it makes for you if need be, and then second time round just tell it to compile with the existing QC.
 
crackhead it's a lot harder to use the command prompt to compile models that it is to use a GUI.

its not hard to use the command prompt and it in my opinion is easier as you will find out exactly what went wrong when you compiled your model.
 
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