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Hi, hopefully it's OK that I ask this in the HL2 mapping forum.
If I were able to use displacement brushes in HL1, I wouldn't be asking this question, but it's bugging me in the design of a HL1 map.
Let's say my map's leaf layout from the top view is like this, and the map is a canyon, surrounded by irregular-shaped cliff walls. There are 3 leafs, and the upper right would would not be visible to the lower right one (or vice versa).
My map isn't actually THIS simple, but yeah. So, those cliff walls (the crappy brown jagged lines), need to be func_walls. Actually, just imagine this is a HL2 map and I want to use func_details for my cliff walls instead of displacement brushes, lol.
So, my question is, would it be OK to select all those cliff walls, group them, and tie to func_wall (func_detail if HL2)?? Or would that destroy the point and make that "entity" rendered from anywhere in the map, no matter what visleaf you're in? Or would it automatically cut up my one huge grouped func_wall's visibility, depending on the leaf you are currently in?
Or, do I have to make little groups of the walls and have them as separate func_walls/func_details?
Hope this makes sense. Thanks
If I were able to use displacement brushes in HL1, I wouldn't be asking this question, but it's bugging me in the design of a HL1 map.
Let's say my map's leaf layout from the top view is like this, and the map is a canyon, surrounded by irregular-shaped cliff walls. There are 3 leafs, and the upper right would would not be visible to the lower right one (or vice versa).
My map isn't actually THIS simple, but yeah. So, those cliff walls (the crappy brown jagged lines), need to be func_walls. Actually, just imagine this is a HL2 map and I want to use func_details for my cliff walls instead of displacement brushes, lol.
So, my question is, would it be OK to select all those cliff walls, group them, and tie to func_wall (func_detail if HL2)?? Or would that destroy the point and make that "entity" rendered from anywhere in the map, no matter what visleaf you're in? Or would it automatically cut up my one huge grouped func_wall's visibility, depending on the leaf you are currently in?
Or, do I have to make little groups of the walls and have them as separate func_walls/func_details?
Hope this makes sense. Thanks