Tyrsenus
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HL2 to ship with CS:S
Highlights from an Interview with Doug and Cliff:
Is Counter-Strike Source actually Counter-Strike 2, or is there still a further iteration of the game that you're working on based on the Source technology?
Lombardi: During the development of the Source engine technology, we wanted to make sure we didn't make the path from Half-Life 1-based MODs to Source exceedingly difficult for those who wanted to bring their games forward. To test this, we had a few people take on the task of bringing Half-Life 1 single-player forward to Source. The process proved to be fairly manageable, and we obviously identified a few things we could do to help make this even more so for others who tried it.
Once the experiment was run, we decided to run the test on one of our multiplayer games, and CS was the natural choice. However, unlike the HL1 Source project, the CS: Source work extended to the creation of new player and weapon models, new world models, new sounds, and more.
So that's a quick take on the evolution of CS: Source, which is not CS2.
Have you finalised how CS Source will be distributed?
Lombardi: It will be included with all versions of Half-Life 2, and made available as a stand alone purchase.
Are driveable vehicles going to feature in Counter-Strike Source?
Lombardi: At launch, CS: Source will only contain the weapons and items currently available in CS.
Finally, can you tell us any more about your plans to give the entire Half-Life range - e.g. HL 1, TFC, HLDMC, Ricochet, Opposing Force etc - a Source makeover?
Lombardi: HL1 Source and CS: Source will be made available at the same time as HL2. Most of the others you mention and more (DoD) [Day of Defeat], will come a bit later. Please stay tuned for more.
Full Text (sorry, you have to register)
Highlights from an Interview with Doug and Cliff:
Is Counter-Strike Source actually Counter-Strike 2, or is there still a further iteration of the game that you're working on based on the Source technology?
Lombardi: During the development of the Source engine technology, we wanted to make sure we didn't make the path from Half-Life 1-based MODs to Source exceedingly difficult for those who wanted to bring their games forward. To test this, we had a few people take on the task of bringing Half-Life 1 single-player forward to Source. The process proved to be fairly manageable, and we obviously identified a few things we could do to help make this even more so for others who tried it.
Once the experiment was run, we decided to run the test on one of our multiplayer games, and CS was the natural choice. However, unlike the HL1 Source project, the CS: Source work extended to the creation of new player and weapon models, new world models, new sounds, and more.
So that's a quick take on the evolution of CS: Source, which is not CS2.
Have you finalised how CS Source will be distributed?
Lombardi: It will be included with all versions of Half-Life 2, and made available as a stand alone purchase.
Are driveable vehicles going to feature in Counter-Strike Source?
Lombardi: At launch, CS: Source will only contain the weapons and items currently available in CS.
Finally, can you tell us any more about your plans to give the entire Half-Life range - e.g. HL 1, TFC, HLDMC, Ricochet, Opposing Force etc - a Source makeover?
Lombardi: HL1 Source and CS: Source will be made available at the same time as HL2. Most of the others you mention and more (DoD) [Day of Defeat], will come a bit later. Please stay tuned for more.
Full Text (sorry, you have to register)