The Dark Elf
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- Oct 5, 2003
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Only thing I haven't worked out yet, Getting a strider to move around correctly. Anyone sussed this?
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tried those, no go. I was hoping they'd use a similar method to the gunship but if they do they need something else done aswell.. All I want is to play around with them too lol.Death.Trap said:Shouldn't they just move around like regular combine? Using pathnodes or whatever they're called in hammer. If not, I have not a clue.
Tried those, didn't have any luck (though its possible I might have not set them up right, though that would be a nobrainer if i did mess up hehe)Death.Trap said:I think you have to use path_corner entities, Im, compiling and trying it out right now.
The way they move in the game it does seem like there's path nodes involved.. but if you look through the hint node options there's one for strider, but again those don't do anything neither. I wonder if they have to be controlled with some script instead *hopes not* lolDeath.Trap said:Hehe, your def not the only one. Yeah those didnt work for me either. bleh