Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
What do you mean that wasn't a hydra! Oh I guess it was a "tentacle" but it totally reminds me of the hyrda, especially when there's three of themJintor said:That wasn't a hydra! It was scaley!
I always considered antlion guards and synths mini-bossed. Do you think bosses will feature in AM? Antlion King?safetyswami said:ANY boss would be nice. The lack of any boss battle was my biggest beef with HL2, and may have contributed to how freakin' easy the game is.
HL1 had some really creative and fun boss battles. The closest HL2 got was that anticlimactic showdown with the helicopter in Water Hazard.
****EN YEAH!:cheers:safetyswami said:Well, the big antlions and the synths are cool, but they're not too different than the Gargantuans or fish from HL1. The first time it seems like a boss, but then you see more and start fighting more than one at once. By the end of Highway 17, those helicopter dropship things were more time-consuming than dangerous. Same with the two big Antlions in Nova Prospekt.
I want a REAL boss, though. Like Gonarch or Nihilanth. A final showdown I can be proud of. HL2 was a total anticlimax in terms of action. Yeah, it was awesome how Gordon totalled the reactor at the end, but I didn't feel much of a sense of gameplay accomplishment from doing so. Storywise it was a great ending, but the gameplay was really lacking. I remember riding the big elevator and how I was actually in danger of dying, and I was thinking 'Man, there's got to be something REALLY nasty behind all these guys!' But after I got off the elevator, the game just sort of coasts to the end.
I know there's a new movement out there that wants to get rid of boss battles in video games, but as far as I'm concerned, there damn well BETTER be a giant flippin' mothership at the end. Must be the shmupper in me.
safetyswami said:I want a REAL boss, though. Like Gonarch or Nihilanth. A final showdown I can be proud of. HL2 was a total anticlimax in terms of action.
Yes but you any type of gameplay around the Hydra was crap. The tentacle was different. It could be avoided but the Hydra was a inta-death to you when you went near it.Adabiviak said:The hydra is possible to do well - it's a fallacy that something doesn't work because one does not understand how, as in, "I don't see how the hydra can be fun to fight." As mentioned above, you don't "fight" some of the helicopters, you don't "fight" the tentacles (the only "fight" is where you flip some switches, you don't actually combat the tentacles), and you don't even necessarily "fight" the barnacles, you either see them and shoot them or you don't, get caught, and then shoot them. Did I mention they are stationary and don't fight back? I haven't heard any complaints about the barnacles being boring. It is entirely possible to include the hydra in Aftermath and easily possible to make it very fun. I would be pleased to see its inclusion and, indeed, wouldn't be unhappy if they brought every single critter from HL1, all the expansion packs, and the recycle bin of HL2 into Aftermath. I liked fighting Race-X characters - they had the first challenging zombies (gonomes) and the pit drones were super fun.
If Valve wanted something that behaved like a tentacle they'd have put in a tentacle. The only reasonable gameplay feature I could expect from the tentacle the way it was was having puzzels where you have to avoid it while it's in clear view.Adabiviak said:...it certainly needed perfecting, which is why they cut it out. They could make the gameplay work if they tried. If instant death made fighting the hydra an unexciting battle, that'd be where I would begin with the changes. They could make it behave like the tentacle, like the barnacle, or like something yet unknown in the HL universe.
Sorry but no surprise for you! Their is already a Hydra Mod being made by someone called RomeoJGuy.safetyswami said:Your idea does sound pretty cool, but I'm a little dubious as to whether it would be possible. I mean, from all I've seen, it sounds like they tried REALLY HARD to add this thing into the game and make it fun. Those gents at Valve certainly know how to innovate, and make a creative non-traditional boss battle, but they might have had to cut their losses and run on this one. I'm pretty sure that if they had been able to find a way to fit it in, they would have. If they say that they couldn't make it fun, I believe it. And until someone releases a mod where it's fun to fight one, this is sort of a silly thing to be arguing about now.
Although I suppose they could still surprise us.
Already played Aftermath? What?:|safetyswami said:So you've already played Aftermath, then? How was it?
And yeah, I heard about the hydra mod. It seems more like something that will show people why the hydra was cut, rather than something that will actually be fun to play. I imagine it will be a very interesting mod either way, though.
No, no, I thought you meant if they could surprise us with a mod. I have bad English and social skills.:rolling: :cheers:safetyswami said:Well, you said that the hydra definitely won't be in Aftermath. I assumed you knew this for a fact because you'd already played it.