T
The Guy
Guest
The most anticipated features for me to work on implementing:
Walls: However these wall will not be ordinary. The walls between my room and the next are about 6 inches thick, but it isn't just solid wood. There is a 1/2 inch piece of drywall on each outer edge, with 2 by 4 struts every foot along the wall, also there is insulation inbetween the struts. These walls will be mapped and completely destructible. Tbis is to get the effect of battles where you will have to anticipate where the player is behind walls. So if you see a player through a doorway, and then they run to the side, you can fire your shotgun at the wall where he should be, and drywall and struts and insulation will fly everywhere. It would be amazing to look at a fresh bullet hole in a wall and be able to see inside the walls.
Floors/Roofs: The same concept above will be applied. The space is a bit larger between a roof and floor though. Also having pieces of wood and internal insulation fall to the ground after the roof is split open.
On the above two points: If anyone knows how to make a realistic looking insulation, that is, not completely solid, please post.
Desks/Drawers: Having objects in desks and drawers. So if someone drops behind a counter, and you fire though the drawers to hit them, the bullet may be stopped or deflected by pots and pans in the drawer. Also, blowing out the bottom of a desk would cause pens and pencils to fall out.
Bottles/Aquariums: Having liquids contained in bottles or aquariums. For bottles, liquid would spill upon breaking of bottles. For aquariums, the liquids would have refractive indices. Practical application: You see someone on the otherside of an aquarium. The light is refracted, so their actual position is a bit to the side. You have to learn where to fire. This is similar to spearfishing when you can't stick your spear directly at a fish, because they aren't actually there.
Televisions: Having digital cameras hooked up to televisions. This ties in with the other ideas. Say someone is in the next room, and you have a feed of them. You can use the feed to know where they are and shoot them through the wall.
I am going to bring all of these ideas together in a map of my house. The map won't be too large too large at first. I will map the house in sections. However the mapping in each section will be painfully detailed, with all internal structures. The deathmatchs will be amazing, different every time.
Anyone have anything to add/comment on?
P.S. Yes I realize that I also posted this in the editing forum, but I decided it deserves general discussion of ideas more. Mods feel free to delete the other one.
Walls: However these wall will not be ordinary. The walls between my room and the next are about 6 inches thick, but it isn't just solid wood. There is a 1/2 inch piece of drywall on each outer edge, with 2 by 4 struts every foot along the wall, also there is insulation inbetween the struts. These walls will be mapped and completely destructible. Tbis is to get the effect of battles where you will have to anticipate where the player is behind walls. So if you see a player through a doorway, and then they run to the side, you can fire your shotgun at the wall where he should be, and drywall and struts and insulation will fly everywhere. It would be amazing to look at a fresh bullet hole in a wall and be able to see inside the walls.
Floors/Roofs: The same concept above will be applied. The space is a bit larger between a roof and floor though. Also having pieces of wood and internal insulation fall to the ground after the roof is split open.
On the above two points: If anyone knows how to make a realistic looking insulation, that is, not completely solid, please post.
Desks/Drawers: Having objects in desks and drawers. So if someone drops behind a counter, and you fire though the drawers to hit them, the bullet may be stopped or deflected by pots and pans in the drawer. Also, blowing out the bottom of a desk would cause pens and pencils to fall out.
Bottles/Aquariums: Having liquids contained in bottles or aquariums. For bottles, liquid would spill upon breaking of bottles. For aquariums, the liquids would have refractive indices. Practical application: You see someone on the otherside of an aquarium. The light is refracted, so their actual position is a bit to the side. You have to learn where to fire. This is similar to spearfishing when you can't stick your spear directly at a fish, because they aren't actually there.
Televisions: Having digital cameras hooked up to televisions. This ties in with the other ideas. Say someone is in the next room, and you have a feed of them. You can use the feed to know where they are and shoot them through the wall.
I am going to bring all of these ideas together in a map of my house. The map won't be too large too large at first. I will map the house in sections. However the mapping in each section will be painfully detailed, with all internal structures. The deathmatchs will be amazing, different every time.
Anyone have anything to add/comment on?
P.S. Yes I realize that I also posted this in the editing forum, but I decided it deserves general discussion of ideas more. Mods feel free to delete the other one.