I'm going to make a HL2 mod...

K.I.L.E.R

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Similar to my Doom 3 mod that never got any testing so I gave up on it (just dig up my threads in the games section at Beyond3D).

I had modified the AI to make Imps far more devastating in combat. It worked but wanted others to try it and tell me of their experience. People are just way too lazy these days.

Anywho the Imp would throw fireballs rapidly and if you are close enough it will jump at you the moment it throws a fireball.
I don't know why it never done this in the first place, jumping imps wasn't all that well implemented if you ask me.

Anyway I also boosted all monsters HP to 3x the amount as well as made some weapons more damaging and gave all weapons unlimited ammo.

Point? Harder game without having to worry about gathering ammo. I loved it.

Anyway I'm going to attempt to do the same and go beyond with HL2. I just hope Valve's code isn't as bad now as it was with hL1.

Absolutely atrocious naming schemes like j, i(not used in loops just regulalry throughout a function) instead of ID's naming schemes which are well named in accordance to it's input/process or output.

Who's willing to test it?
When I put it out to public that is.
 
thing is, unless it's a full on new single player mod, or has *loads* of modifications, nobody will bother. I'd have a look, but I want to delve into the code and have a play around myself.
 
Link please, i would love to give your Doom3 mod a try.
 
Hoo..HL2 goes Doom Ending with unlimited ammo! Nice!
 
we11er said:
thing is, unless it's a full on new single player mod, or has *loads* of modifications, nobody will bother. I'd have a look, but I want to delve into the code and have a play around myself.

A mod has to start somewhere.

I just mod to do whatever I feel will make the gameplay better for me.

I think the problem was that I was developing for my own preferences and not for others.
Although it still doesn't help me to understand why people wont test it.

Link please, i would love to give your Doom3 mod a try.

A couple months too late I'm afraid. No one bothered with it so I had no reason to keep it after uninstalling D3.
 
All the power to you. I might make some small ones too.
 
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