Bedwetting Type
Newbie
- Joined
- Sep 25, 2003
- Messages
- 206
- Reaction score
- 1
You know what I HATE? Servers that automatically kick you if your ping is above a certain level. Now before all the geniuses start telling me to get a better connection, let me get this out of the way: I have 768k DSL. There are quite a few servers that I ping ~60 to. But I also share this connection with three other machines in my house. At any moment they could start downloading files or playing online games themselves, and then my ping shoots up towards the moon.
And then there's the issue of fps. There are certain custom maps that have huge wide-open areas which slow my framerate down. If it gets low enough, my ping even starts to go up. Way up.
Nothing pisses me off more than spending 15 minutes racking up the frags, and then I start lagging for whatever reason. It doesn't matter how long you've been there--you're history. It pisses me off sooooo bad.
Why do server operators do this?? I just don't get it. I asked one of these admins about it today, and they said when someone enters with a bad ping, everyone else starts lagging -- not only that, it happens on "every server." Whatever, man. I've seen entire servers get lagged before, but that was because they had more players than the server could handle. What he was describing should only happen on a peer-to-peer connection, not a client-to-server connection like Half-Life 2. Unless this is some weird issue unique to HL2DM...
Discuss.
And then there's the issue of fps. There are certain custom maps that have huge wide-open areas which slow my framerate down. If it gets low enough, my ping even starts to go up. Way up.
Nothing pisses me off more than spending 15 minutes racking up the frags, and then I start lagging for whatever reason. It doesn't matter how long you've been there--you're history. It pisses me off sooooo bad.
Why do server operators do this?? I just don't get it. I asked one of these admins about it today, and they said when someone enters with a bad ping, everyone else starts lagging -- not only that, it happens on "every server." Whatever, man. I've seen entire servers get lagged before, but that was because they had more players than the server could handle. What he was describing should only happen on a peer-to-peer connection, not a client-to-server connection like Half-Life 2. Unless this is some weird issue unique to HL2DM...
Discuss.