Laser Guided Missiles with SU-34

AiM

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My friend has a problem with the Laser-Guided Missiles from the 2 Seater Jet's, and from what I've read of other's it appears to be a known glitch. I'm hoping to see if anyone is aware of a possible solution other than near-suicide bombing for the co-pilot to gain control of the missiles.

In short, the missiles go absolutely bonkers for him. It's happened on every server we've played on and it's not lag, drastic turns, or user aiming problem. I've seen locked-on missiles (yes with chat) that fly off into the sky for no apparent reason.

We've made a post on the EA UK battlefield 2 problems but so far there hasn't been an easy solution other than one suggested where I'll fly a few feet off the ground so the missile instant impacts and kills someone on the ground. Funny thing is, once he get's a kill he'll gain full control of the missiles and it'll "work" for him...at least for a length of time. Anyways, I'm hoping there's an easier solution for this problem, thanks.
 
Mine do that sometimes. It will lock on, I fire, I lose the lock and it just followed my mouse around :(
 
Its evil. It made me kill my doctor.


No, wait, that was the chlorine. It made me kill myself.
 
Never had this problem as bad as you. Sometimes I lose the lock and it just follows my crosshair like it should. But i think it loses the lock because the jet isn't at the right angle.
 
It appears to be a glitch / bug of some sort (I don't have this problem). The missile doesn't even follow the camera-view, 80% of the time it'll fly off into the sky. I mean, I've flown steady 700kmh at ~225 feet towards a tank, he get's lock (in the Chat), he fires 2 missiles, both end up flying into the sky. This scenario happens everytime we play :|
 
thats because your pilot puuls up and the missile still follows your cursor somewhat. You have to help guide the missile at the start of its flight by using the crosshair over the target.
 
It may be a legit problem, but bear in mind that normally theres not a real "lock" on the target. No matter what happens the missile will follow your cursor.
 
yea, they are pure garbage, i've TK'ed more than properly killed. I swear EA scripted it that way:

if(misslelock){
then{
end.misslelock
runScript('findNearestFriendly')
}
}
 
Direwolf said:
It may be a legit problem, but bear in mind that normally theres not a real "lock" on the target. No matter what happens the missile will follow your cursor.
That's not true. When it goes right, I get the lock, I fire, then I usually lose the target, and he dies. from a dead on shot.
 
J_Tweedy said:
thats because your pilot puuls up and the missile still follows your cursor somewhat. You have to help guide the missile at the start of its flight by using the crosshair over the target.

I'm the pilot and I keep steady flight until we've gone well past the target. My friend is the one that has this problem and we've tried switching planes, suiciding, and everything else short of the kitchen sink to fix it. From the EA forums it appears other's have this same problem as well, guess it's a semi-common glitch.

It also doesn't just affect the lock-on system, even without lock the missile still tends to go bonkers (usually into the sky) which makes him quite useless in the co-pilot seat :|
 
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