SupaKoopa
Newbie
- Joined
- Aug 3, 2003
- Messages
- 383
- Reaction score
- 1
I'm just kinda curious...half life one was pretty linear and straightforward...work your way through the corridors, tunnels, ventilation ducts, etc. of black mesa and get to the top.
from what we know, half life 2 seems to have a much broader, bigger, more open setting and a more complex story....so do you think this'll have an impact on how linear the game is? i mean, do you think we'll be free to roam in city 17 with subtle clues as to where we SHOULD go? or will we be forced along a "track" chosen by the developers for progressing through the game. kinda like GTA free-roaming style, versus, say, medal of honor, where you've got one, MAYBE two paths that you have to follow if you want to progress in the level.
so uh what do you think?
from what we know, half life 2 seems to have a much broader, bigger, more open setting and a more complex story....so do you think this'll have an impact on how linear the game is? i mean, do you think we'll be free to roam in city 17 with subtle clues as to where we SHOULD go? or will we be forced along a "track" chosen by the developers for progressing through the game. kinda like GTA free-roaming style, versus, say, medal of honor, where you've got one, MAYBE two paths that you have to follow if you want to progress in the level.
so uh what do you think?