Ren.182
Companion Cube
- Joined
- Jul 5, 2004
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http://www.totalbf2.com/Update 1.2 is currently undergoing public beta testing and will be released very soon. As with the first list, this second list includes confirmed fixes only:
• Server search filters now work properly
• All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the “G” key.
• Mines can no longer be destroyed with other explosives
• Flash bang effect radius decreased
• Added unlocks for Sniper and AT kits
• Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
• Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
• Fixed a bug whereby non-xpack mods cannot use xpack shaders.
• Fixed bug in TV guided missiles of Havoc helicopter
• Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
• APC Update – “Chinese and MEC APCs can now shoot through penetrable materials”. This fix was a miscommunication to the patch team. Chinese and MEC APC’s have been reverted and the LAV25 now no longer shoots through penetrable materials.
• Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
• Performance gain found in static mesh rendering.
• Detonation radius from grenade launcher explosions has been reduced.
• Grenade launcher projectiles now have a minimum time before arming.
This is a list of confirmed fixes only – we are still looking at others that we hope to be able to announce soon.
Some of the fixes sound really good. I like how we can now pick up C4, claymores and mines. And i'm really glad about the grenade launcher changes... damn F2000 whores.