Looking for tips

Gunner

Tank
Joined
Aug 15, 2003
Messages
7,752
Reaction score
0
Hiya, I played oblivion for an hour over at a friend's house and I was instantly hooked. I'm waiting on my copy in the mail, should come by on monday, anyway I was looking for tips to create a solid character that fits my playing style. If I wanted to play a character in heavy armor with healing capabilities (sort of a paladin but more offensive than defensive) what race/class combination would you recommend?

Also, can I ignore secondary skills like enchanting & alchemy or will I just gimp myself?

Oh and I'd like to know something else, does the game take place on Cyrodiil or the entire continent?

races_fullmap_center.gif


I've already prepared myself for Oblivion, well not really myself, but my PC: looked around here and there for optimization guides :)

Bye bye WoW, hello Oblivion!

Edit: One last thing, can someone please explain how the "chatting" game works? I didn't understand the tooltip, I just see a four slices to click on that either make the guy happy or frown... eventually I'm left with nothing to click on and nothing's really happened.
 
Persuasion is easy. There are two good options and two bad. You want to click the good ones when they are full or 3/4 full and the bad when they are empty.

Little bit of logic when you start each round and you can get your disposition up easily.
 
Just be sure to put your armor and weapon as your major, the rest really doesn't matter (if you want to raise alchemy later on, it's really easy) I didn't major in stealth or security, but now it's higher than both my heavy armor and blade skill, which are majors, so tbh, it isn't that crucial what you pick as long as your weapon and armor are majors.
 
I left my armours as minors. You level up to quickly otherwise.

Keep in mind you need any combination of skills with the same stat ie Strength that reaches ten or higher to get a +5 to that stat at level up.

I.E. 5 Armourer levels and 5 heavy armour levels will give you the ability to pick +5 on endurance next level.
 
It's just Cryodiil, but for modders there is almost enough room to fit the entire continent. It's pretty easy to remove the borders, and the land extends beyond the map itself. Just far after the borders it's just grass land no trees and just tiles on for a very long time.

I can't wait for modders to put this to good use.
 
Thank you guys, you've been a tremendous help :) Now I just gotta wait for the game hehe.
 
Gunner said:
Hiya, I played oblivion for an hour over at a friend's house and I was instantly hooked. I'm waiting on my copy in the mail, should come by on monday, anyway I was looking for tips to create a solid character that fits my playing style. If I wanted to play a character in heavy armor with healing capabilities (sort of a paladin but more offensive than defensive) what race/class combination would you recommend?

Also, can I ignore secondary skills like enchanting & alchemy or will I just gimp myself?

Oh and I'd like to know something else, does the game take place on Cyrodiil or the entire continent?

I've already prepared myself for Oblivion, well not really myself, but my PC: looked around here and there for optimization guides :)

Bye bye WoW, hello Oblivion!

Edit: One last thing, can someone please explain how the "chatting" game works? I didn't understand the tooltip, I just see a four slices to click on that either make the guy happy or frown... eventually I'm left with nothing to click on and nothing's really happened.

Doesn't Heavy Armor have a natural magical disadvantage (or at least until it hits Expert)? One problem I see with creating a 'Paladin' style character would be that you'd have to split your leveling stat points into Strength / Agility / Endurance / Intelligence / Willpower. You only can improve 3 each time so your character will be kind of limited stat-wise. In terms of race I'd say Nord's would be the closest template for a Pally:

Armorer +5
Blade +10
Block +5
Blunt +10
Heavy Armor +10
Restoration +5

Class wise I'd go with a custom-build and just major in the skills you want, I'd take Armorer, Blunt or Blade (not both), Heavy Armor, Restoration, Alteration (for shields), and whatever else that fits you.

You don't have enchanting as a skill anymore, it's only available at the Arcane University after collecting all the guild recommendations (along with spellmaking?).

Alchemy is great for making money early on, but I'm not high enough in it to see if it's worthwhile in the long run.
 
It's just Cyrodil, and it's not to the correct scale either.
The area that Daggerfall played out in, the bay you see between High Rock and Hammerfell(It wasn't the entire of those two contents, only like a rather smallsized part of each) and it was about twice the size of the Great Britain according to the lead coder at Bethesda.:p
So basically Cyrodil has been heavily compressed, but I'd have small and detailed world over huge and undetailed world any day tbh.:)
 
AiM said:
Doesn't Heavy Armor have a natural magical disadvantage (or at least until it hits Expert)? One problem I see with creating a 'Paladin' style character would be that you'd have to split your leveling stat points into Strength / Agility / Endurance / Intelligence / Willpower. You only can improve 3 each time so your character will be kind of limited stat-wise. In terms of race I'd say Nord's would be the closest template for a Pally:

Armorer +5
Blade +10
Block +5
Blunt +10
Heavy Armor +10
Restoration +5

Class wise I'd go with a custom-build and just major in the skills you want, I'd take Armorer, Blunt or Blade (not both), Heavy Armor, Restoration, Alteration (for shields), and whatever else that fits you.

You don't have enchanting as a skill anymore, it's only available at the Arcane University after collecting all the guild recommendations (along with spellmaking?).

Alchemy is great for making money early on, but I'm not high enough in it to see if it's worthwhile in the long run.

Yeah Nord sounds good, I don't want a real paladin to be honest, just a strong melee class with some healing capabilities. Not super heals or buffs, just a few spells to minimize downtime between fights.

Thanks for all the answers, I've got a pretty solid idea of what to do now :)
 
Back
Top